/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * Based on * WebVenture (c) 2010, Sean Kasun * https://github.com/mrkite/webventure, http://seancode.com/webventure/ * * Used with explicit permission from the author */ #ifndef MACVENTURE_DIALOG_H #define MACVENTURE_DIALOG_H #include "graphics/macgui/macwindowmanager.h" #include "macventure/macventure.h" #include "macventure/prebuilt_dialogs.h" namespace MacVenture { using namespace Graphics::MacGUIConstants; class Gui; class DialogElement; class Dialog { public: Dialog(Gui *gui, Common::Point pos, uint width, uint height); Dialog(Gui *gui, PrebuiltDialogs prebuilt); ~Dialog(); bool processEvent(Common::Event event); void draw(); void localize(Common::Point &point); void handleDialogAction(DialogElement *trigger, DialogAction action); const Graphics::Font &getFont(); void addButton(Common::String title, DialogAction action, Common::Point position, uint width = 0, uint height = 0); void addText(Common::String content, Common::Point position); void addTextInput(Common::Point position, int width, int height); void setUserInput(Common::String content); private: void addPrebuiltElement(const PrebuiltDialogElement &element); void calculateBoundsFromPrebuilt(const PrebuiltDialogBounds &bounds); private: Gui *_gui; Common::String _userInput; Common::Array _elements; Common::Rect _bounds; }; class DialogElement { public: DialogElement(Dialog *dialog, Common::String title, DialogAction action, Common::Point position, uint width = 0, uint height = 0); virtual ~DialogElement() {} bool processEvent(Dialog *dialog, Common::Event event); void draw(MacVenture::Dialog *dialog, Graphics::ManagedSurface &target); const Common::String &getText(); private: virtual bool doProcessEvent(Dialog *dialog, Common::Event event) = 0; virtual void doDraw(MacVenture::Dialog *dialog, Graphics::ManagedSurface &target) = 0; virtual const Common::String &doGetText(); protected: Common::String _text; Common::Rect _bounds; DialogAction _action; }; // Dialog elements class DialogButton : public DialogElement { public: DialogButton(Dialog *dialog, Common::String title, DialogAction action, Common::Point position, uint width = 0, uint height = 0); ~DialogButton() override {} private: bool doProcessEvent(Dialog *dialog, Common::Event event) override; void doDraw(MacVenture::Dialog *dialog, Graphics::ManagedSurface &target) override; }; class DialogPlainText : public DialogElement { public: DialogPlainText(Dialog *dialog, Common::String content, Common::Point position); ~DialogPlainText() override; private: bool doProcessEvent(Dialog *dialog, Common::Event event) override; void doDraw(MacVenture::Dialog *dialog, Graphics::ManagedSurface &target) override; }; class DialogTextInput : public DialogElement { public: DialogTextInput(Dialog *dialog, Common::Point position, uint width, uint height); ~DialogTextInput() override; private: bool doProcessEvent(Dialog *dialog, Common::Event event) override; void doDraw(MacVenture::Dialog *dialog, Graphics::ManagedSurface &target) override; }; } // End of namespace MacVenture #endif