/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef GRAPHICS_KORFONT_H #define GRAPHICS_KORFONT_H #include "common/str.h" #include "graphics/surface.h" namespace Graphics { /** * @defgroup graphics_fontman Korean font * @ingroup graphics * * @brief FontKorean class used to handle Korean characters. * * @{ */ /** * A font that is able to draw Korean encoded characters. */ class FontKorean { public: virtual ~FontKorean() {} /** * Creates the first Korean font, which ROM/font file is present. * It will also call loadData, so the user can just start * using the font. * * The last file tried is ScummVM's Korean.FNT file. */ static FontKorean *createFont(const char * fontFile); /** * Load the font data. */ virtual bool loadData(const char *fontFile) = 0; /** * Enable drawing with outline or shadow if supported by the Font. * * After changing outline state, getFontHeight and getMaxFontWidth / getCharWidth might return * different values! */ enum DrawingMode { kDefaultMode, kOutlineMode, kShadowMode }; virtual void setDrawingMode(DrawingMode mode) {} /** * Enable flipped character drawing if supported by the Font (e.g. in the MI1 circus scene after Guybrush gets shot out of the cannon). */ virtual void toggleFlippedMode(bool enable) {} /** * Set spacing between characters and lines. This affects font height / char width */ virtual void setCharSpacing(int spacing) {} virtual void setLineSpacing(int spacing) {} /** * Returns the height of the font. */ virtual uint getFontHeight() const = 0; /** * Returns the max. width of the font. */ virtual uint getMaxFontWidth() const = 0; /** * Returns the width of a specific character. */ virtual uint getCharWidth(uint16 ch) const = 0; /** * Draws a Korean encoded character on the given surface. */ void drawChar(Graphics::Surface &dst, uint16 ch, int x, int y, uint32 c1, uint32 c2) const; /** * Draws a Korean char on the given raw buffer. * * @param dst pointer to the destination * @param ch character to draw (in little endian) * @param pitch pitch of the destination buffer (size in *bytes*) * @param bpp bytes per pixel of the destination buffer * @param c1 forground color * @param c2 outline color * @param maxW max draw width (to ensure that character drawing takes place within surface boundaries), -1 = no check * @param maxH max draw height (to ensure that character drawing takes place within surface boundaries), -1 = no check */ virtual void drawChar(void *dst, uint16 ch, int pitch, int bpp, uint32 c1, uint32 c2, int maxW, int maxH) const = 0; }; /** * A base class to render monochrome Korean fonts. */ class FontKoreanBase : public FontKorean { public: FontKoreanBase(); virtual void setDrawingMode(DrawingMode mode); virtual void toggleFlippedMode(bool enable); virtual uint getFontHeight() const; virtual uint getMaxFontWidth() const; virtual uint getCharWidth(uint16 ch) const; virtual void drawChar(void *dst, uint16 ch, int pitch, int bpp, uint32 c1, uint32 c2, int maxW, int maxH) const; private: template void blitCharacter(const uint8 *glyph, const int w, const int h, uint8 *dst, int pitch, Color c) const; void createOutline(uint8 *outline, const uint8 *glyph, const int w, const int h) const; protected: DrawingMode _drawMode; bool _flippedMode; int _fontWidth, _fontHeight; uint8 _bitPosNewLineMask; bool isASCII(uint16 ch) const; virtual const uint8 *getCharData(uint16 c) const = 0; enum DrawingFeature { kFeatDefault = 1 << 0, kFeatOutline = 1 << 1, kFeatShadow = 1 << 2, kFeatFMTownsShadow = 1 << 3, kFeatFlipped = 1 << 4 }; virtual bool hasFeature(int feat) const = 0; }; /** * Our custom Korean FNT. */ class FontKoreanSVM : public FontKoreanBase { public: FontKoreanSVM(); ~FontKoreanSVM(); /** * Load the font data from "KOREAN.FNT". */ bool loadData(const char *fontFile); private: uint8 *_fontData16x16; uint _fontData16x16Size; uint8 *_fontData8x16; uint _fontData8x16Size; uint8 *_fontData8x8; uint _fontData8x8Size; virtual const uint8 *getCharData(uint16 c) const; bool hasFeature(int feat) const; const uint8 *getCharDataPCE(uint16 c) const; const uint8 *getCharDataDefault(uint16 c) const; enum { kKoreanFontVersion = 3 }; }; /** * Korean Wansung compatible font. */ class FontKoreanWansung : public FontKoreanBase { public: FontKoreanWansung(); ~FontKoreanWansung(); /** * Loads the ROM data from "KOREAN#.FNT". */ bool loadData(const char *fontFile); private: enum { eFontNumChars = 256, kFontNumChars = 2530 }; int _fontShadow; uint8 *_fontData; uint _fontDataSize; int _englishFontWidth; int _englishFontHeight; uint8 *_englishFontData; uint _englishFontDataSize; virtual const uint8 *getCharData(uint16 c) const; bool hasFeature(int feat) const; bool englishLoadData(const char *fontFile); }; /** @} */ } // End of namespace Graphics #endif