/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef LUA_SCUMMVM_FILE_H #define LUA_SCUMMVM_FILE_H #include "common/str.h" #include "common/file.h" namespace Lua { class LuaFileProxy { public: static LuaFileProxy *create(const Common::String &filename, const Common::String &mode); public: virtual ~LuaFileProxy() {} virtual bool eof() const = 0; virtual size_t read(void *ptr, size_t size, size_t count) = 0; virtual size_t write(const char *ptr, size_t count) = 0; }; /** * The following class acts as a proxy interface to the I/O code, pretending that the ScummVM * settings are a properly formatted 'config.lua' file */ class LuaFileConfig : public LuaFileProxy { friend class LuaFileProxy; private: Common::String _readData; uint _readPos; Common::String _settings; Common::String formatDouble(double value); void setupConfigFile(); Common::String getLanguage(); void setLanguage(const Common::String &lang); void writeSettings(); void updateSetting(const Common::String &setting, const Common::String &value); LuaFileConfig(const Common::String &filename, const Common::String &mode); public: virtual ~LuaFileConfig(); virtual bool eof() const override { return _readPos >= _readData.size(); } virtual size_t read(void *ptr, size_t size, size_t count) override; virtual size_t write(const char *ptr, size_t count) override; }; class LuaFileRead : public LuaFileProxy { private: Common::File _file; int32 _size; public: LuaFileRead(const Common::String &filename, const Common::String &mode); public: virtual ~LuaFileRead() {} virtual bool eof() const override; virtual size_t read(void *ptr, size_t size, size_t count) override; virtual size_t write(const char *ptr, size_t count) override; }; } // End of namespace Lua #endif