/* ResidualVM - A 3D game interpreter * * ResidualVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the AUTHORS * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/scummsys.h" #if defined(USE_OPENGL_GAME) || defined(USE_GLES2) || defined(USE_OPENGL_SHADERS) #include "engines/myst3/gfx_opengl_texture.h" #include "graphics/opengl/context.h" namespace Myst3 { // From Bit Twiddling Hacks static uint32 upperPowerOfTwo(uint32 v) { v--; v |= v >> 1; v |= v >> 2; v |= v >> 4; v |= v >> 8; v |= v >> 16; v++; return v; } OpenGLTexture::OpenGLTexture() : internalFormat(0), sourceFormat(0), internalWidth(0), internalHeight(0), upsideDown(false) { glGenTextures(1, &id); } OpenGLTexture::OpenGLTexture(const Graphics::Surface *surface) { width = surface->w; height = surface->h; format = surface->format; upsideDown = false; // Pad the textures if non power of two support is unavailable if (OpenGLContext.NPOTSupported) { internalHeight = height; internalWidth = width; } else { internalHeight = upperPowerOfTwo(height); internalWidth = upperPowerOfTwo(width); } if (format.bytesPerPixel == 4) { assert(surface->format == getRGBAPixelFormat()); internalFormat = GL_RGBA; sourceFormat = GL_UNSIGNED_BYTE; } else if (format.bytesPerPixel == 2) { internalFormat = GL_RGB; sourceFormat = GL_UNSIGNED_SHORT_5_6_5; } else error("Unknown pixel format"); glGenTextures(1, &id); glBindTexture(GL_TEXTURE_2D, id); glTexImage2D(GL_TEXTURE_2D, 0, internalFormat, internalWidth, internalHeight, 0, internalFormat, sourceFormat, 0); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); // TODO: If non power of two textures are unavailable this clamping // has no effect on the padded sides (resulting in white lines on the edges) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); update(surface); } OpenGLTexture::~OpenGLTexture() { glDeleteTextures(1, &id); } void OpenGLTexture::update(const Graphics::Surface *surface) { updatePartial(surface, Common::Rect(surface->w, surface->h)); } void OpenGLTexture::updateTexture(const Graphics::Surface *surface, const Common::Rect &rect) { assert(surface->format == format); glBindTexture(GL_TEXTURE_2D, id); if (OpenGLContext.unpackSubImageSupported) { const Graphics::Surface subArea = surface->getSubArea(rect); glPixelStorei(GL_UNPACK_ROW_LENGTH, surface->pitch / surface->format.bytesPerPixel); glTexSubImage2D(GL_TEXTURE_2D, 0, rect.left, rect.top, subArea.w, subArea.h, internalFormat, sourceFormat, const_cast(subArea.getPixels())); glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); } else { // GL_UNPACK_ROW_LENGTH is not supported, don't bother and do a full texture update glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, surface->w, surface->h, internalFormat, sourceFormat, const_cast(surface->getPixels())); } } void OpenGLTexture::updatePartial(const Graphics::Surface *surface, const Common::Rect &rect) { updateTexture(surface, rect); } void OpenGLTexture::copyFromFramebuffer(const Common::Rect &screen) { internalFormat = GL_RGB; width = screen.width(); height = screen.height(); upsideDown = true; // Pad the textures if non power of two support is unavailable if (OpenGLContext.NPOTSupported) { internalHeight = height; internalWidth = width; } else { internalHeight = upperPowerOfTwo(height); internalWidth = upperPowerOfTwo(width); } glBindTexture(GL_TEXTURE_2D, id); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glCopyTexImage2D(GL_TEXTURE_2D, 0, internalFormat, screen.left, screen.top, internalWidth, internalHeight, 0); } } // End of namespace Myst3 #endif