/* ResidualVM - A 3D game interpreter * * ResidualVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the AUTHORS * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "engines/myst3/gfx_tinygl_texture.h" #include "graphics/tinygl/zblit.h" namespace Myst3 { TinyGLTexture::TinyGLTexture(const Graphics::Surface *surface) { width = surface->w; height = surface->h; format = surface->format; if (format.bytesPerPixel == 4) { internalFormat = TGL_RGBA; sourceFormat = TGL_UNSIGNED_BYTE; } else if (format.bytesPerPixel == 2) { internalFormat = TGL_RGB; sourceFormat = TGL_UNSIGNED_SHORT_5_6_5; } else error("Unknown pixel format"); tglGenTextures(1, &id); tglBindTexture(TGL_TEXTURE_2D, id); tglTexImage2D(TGL_TEXTURE_2D, 0, 3, width, height, 0, internalFormat, sourceFormat, 0); tglTexParameteri(TGL_TEXTURE_2D, TGL_TEXTURE_MIN_FILTER, TGL_LINEAR); tglTexParameteri(TGL_TEXTURE_2D, TGL_TEXTURE_MAG_FILTER, TGL_LINEAR); // NOTE: TinyGL doesn't have issues with white lines so doesn't need use TGL_CLAMP_TO_EDGE tglTexParameteri(TGL_TEXTURE_2D, TGL_TEXTURE_WRAP_S, TGL_REPEAT); tglTexParameteri(TGL_TEXTURE_2D, TGL_TEXTURE_WRAP_T, TGL_REPEAT); _blitImage = Graphics::tglGenBlitImage(); update(surface); } TinyGLTexture::~TinyGLTexture() { tglDeleteTextures(1, &id); tglDeleteBlitImage(_blitImage); } void TinyGLTexture::update(const Graphics::Surface *surface) { tglBindTexture(TGL_TEXTURE_2D, id); tglTexImage2D(TGL_TEXTURE_2D, 0, 3, width, height, 0, internalFormat, sourceFormat, const_cast(surface->getPixels())); // TESTME: Not sure if it works. Graphics::tglUploadBlitImage(_blitImage, *surface, 0, false); } void TinyGLTexture::updatePartial(const Graphics::Surface *surface, const Common::Rect &rect) { // FIXME: TinyGL does not support partial texture update update(surface); } Graphics::BlitImage *TinyGLTexture::getBlitTexture() const { return _blitImage; } } // End of namespace Myst3