/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "base/plugins.h" #include "engines/metaengine.h" #include "common/archive.h" #include "common/config-manager.h" #include "common/list.h" #include "common/md5.h" #include "common/system.h" #include "common/translation.h" #include "audio/mididrv.h" #include "scumm/detection.h" #include "scumm/detection_tables.h" #include "scumm/file.h" #include "scumm/file_nes.h" #pragma mark - #pragma mark --- Detection code --- #pragma mark - // Various methods to help in core detection. #include "scumm/detection_internal.h" #pragma mark - #pragma mark --- Plugin code --- #pragma mark - using namespace Scumm; class ScummMetaEngineDetection : public MetaEngineDetection { public: const char *getEngineId() const override { return "scumm"; } const char *getName() const override; const char *getOriginalCopyright() const override; PlainGameList getSupportedGames() const override; PlainGameDescriptor findGame(const char *gameid) const override; DetectedGames detectGames(const Common::FSList &fslist) const override; const ExtraGuiOptions getExtraGuiOptions(const Common::String &target) const override; }; PlainGameList ScummMetaEngineDetection::getSupportedGames() const { return PlainGameList(gameDescriptions); } PlainGameDescriptor ScummMetaEngineDetection::findGame(const char *gameid) const { return Engines::findGameID(gameid, gameDescriptions, obsoleteGameIDsTable); } static Common::String generatePreferredTarget(const DetectorResult &x) { Common::String res(x.game.gameid); if (x.game.preferredTag) { res = res + "-" + x.game.preferredTag; } if (x.game.features & GF_DEMO) { res = res + "-demo"; } // Append the platform, if a non-standard one has been specified. if (x.game.platform != Common::kPlatformDOS && x.game.platform != Common::kPlatformUnknown) { // HACK: For CoMI, it's pointless to encode the fact that it's for Windows. if (x.game.id != GID_CMI) res = res + "-" + Common::getPlatformAbbrev(x.game.platform); } // Append the language, if a non-standard one has been specified. if (x.language != Common::EN_ANY && x.language != Common::UNK_LANG) { res = res + "-" + Common::getLanguageCode(x.language); } return res; } DetectedGames ScummMetaEngineDetection::detectGames(const Common::FSList &fslist) const { DetectedGames detectedGames; Common::List results; ::detectGames(fslist, results, 0); for (Common::List::iterator x = results.begin(); x != results.end(); ++x) { const PlainGameDescriptor *g = findPlainGameDescriptor(x->game.gameid, gameDescriptions); assert(g); DetectedGame game = DetectedGame(getEngineId(), x->game.gameid, g->description, x->language, x->game.platform, x->extra); // Compute and set the preferred target name for this game. // Based on generateComplexID() in advancedDetector.cpp. game.preferredTarget = generatePreferredTarget(*x); game.setGUIOptions(x->game.guioptions + MidiDriver::musicType2GUIO(x->game.midi)); game.appendGUIOptions(getGameGUIOptionsDescriptionLanguage(x->language)); detectedGames.push_back(game); } return detectedGames; } const char *ScummMetaEngineDetection::getName() const { return "SCUMM [" #if defined(ENABLE_SCUMM_7_8) && defined(ENABLE_HE) "all games" #else "v0-v6 games" #if defined(ENABLE_SCUMM_7_8) ", v7 & v8 games" #endif #if defined(ENABLE_HE) ", HE71+ games" #endif #endif "]"; } const char *ScummMetaEngineDetection::getOriginalCopyright() const { return "LucasArts SCUMM Games (C) LucasArts\n" "Humongous SCUMM Games (C) Humongous"; } static const ExtraGuiOption comiObjectLabelsOption = { _s("Show Object Line"), _s("Show the names of objects at the bottom of the screen"), "object_labels", true }; static const ExtraGuiOption mmnesObjectLabelsOption = { _s("Use NES Classic Palette"), _s("Use a more neutral color palette that closely emulates the NES Classic"), "mm_nes_classic_palette", false }; const ExtraGuiOptions ScummMetaEngineDetection::getExtraGuiOptions(const Common::String &target) const { ExtraGuiOptions options; if (target.empty() || ConfMan.get("gameid", target) == "comi") { options.push_back(comiObjectLabelsOption); } if (target.empty() || Common::parsePlatform(ConfMan.get("platform", target)) == Common::kPlatformNES) { options.push_back(mmnesObjectLabelsOption); } return options; } REGISTER_PLUGIN_STATIC(SCUMM_DETECTION, PLUGIN_TYPE_ENGINE_DETECTION, ScummMetaEngineDetection);