/* ResidualVM - A 3D game interpreter * * ResidualVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "engines/advancedDetector.h" #include "engines/stark/savemetadata.h" #include "engines/stark/stark.h" #include "engines/stark/services/stateprovider.h" #include "common/savefile.h" #include "common/system.h" namespace Stark { class StarkMetaEngine : public AdvancedMetaEngine { public: const char *getName() const override { return "stark"; } bool hasFeature(MetaEngineFeature f) const override { return (f == kSupportsListSaves) || (f == kSupportsLoadingDuringStartup) || (f == kSupportsDeleteSave) || (f == kSavesSupportThumbnail) || (f == kSavesSupportMetaInfo) || (f == kSavesSupportPlayTime) || (f == kSavesSupportCreationDate); } int getMaximumSaveSlot() const override { return 999; } SaveStateList listSaves(const char *target) const override { Common::StringArray filenames = StarkEngine::listSaveNames(target); SaveStateList saveList; for (Common::StringArray::const_iterator filename = filenames.begin(); filename != filenames.end(); ++filename) { int slot = StarkEngine::getSaveNameSlot(target, *filename); // Read the description from the save Common::String description; Common::InSaveFile *save = g_system->getSavefileManager()->openForLoading(*filename); if (save) { StateReadStream stream(save); description = stream.readString(); } saveList.push_back(SaveStateDescriptor(slot, description)); } Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator()); return saveList; } SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const override { Common::String filename = StarkEngine::formatSaveName(target, slot); Common::InSaveFile *save = g_system->getSavefileManager()->openForLoading(filename); if (!save) { return SaveStateDescriptor(); } SaveStateDescriptor descriptor; descriptor.setSaveSlot(slot); SaveMetadata metadata; Common::ErrorCode readError = metadata.read(save, filename); if (readError != Common::kNoError) { delete save; return descriptor; } descriptor.setDescription(metadata.description); if (metadata.version >= 9) { Graphics::Surface *thumb = metadata.readGameScreenThumbnail(save); descriptor.setThumbnail(thumb); descriptor.setPlayTime(metadata.totalPlayTime); descriptor.setSaveDate(metadata.saveYear, metadata.saveMonth, metadata.saveDay); descriptor.setSaveTime(metadata.saveHour, metadata.saveMinute); } if (metadata.version >= 13) { descriptor.setAutosave(metadata.isAutoSave); } delete save; return descriptor; } void removeSaveState(const char *target, int slot) const override { Common::String filename = StarkEngine::formatSaveName(target, slot); g_system->getSavefileManager()->removeSavefile(filename); } Common::Error createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const override { *engine = new StarkEngine(syst, desc); return Common::kNoError; } }; } // End of namespace Stark #if PLUGIN_ENABLED_DYNAMIC(STARK) REGISTER_PLUGIN_DYNAMIC(STARK, PLUGIN_TYPE_ENGINE, Stark::StarkMetaEngine); #else REGISTER_PLUGIN_STATIC(STARK, PLUGIN_TYPE_ENGINE, Stark::StarkMetaEngine); #endif