/* ResidualVM - A 3D game interpreter * * ResidualVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the AUTHORS * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef STARK_MOVEMENT_STRING_PULLING_PATH_H #define STARK_MOVEMENT_STRING_PULLING_PATH_H #include "common/array.h" #include "math/vector3d.h" namespace Stark { /** * Store a path and allow to walk along it smoothly * * The base principle of the string pulling algorithm is to skip steps * if it is possible to walk directly to a later step in straight line. */ class StringPullingPath { public: StringPullingPath(); /** Append a step to the path */ void addStep(const Math::Vector3d &position); /** Reset the steps, and the current target on the path */ void reset(); /** Move the walk target forward according to the position */ Math::Vector3d computeWalkTarget(const Math::Vector3d &fromPosition); /** Returns true if this path is not degenerated (empty or single point) */ bool hasSteps() const; private: Common::Array _steps; uint32 _targetStep; }; } // End of namespace Stark #endif // STARK_MOVEMENT_STRING_PULLING_PATH_H