/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * Additional copyright for this file: * Copyright (C) 1999-2000 Revolution Software Ltd. * This code is based on source code created by Revolution Software, * used with permission. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef ICB_GLOBAL_OBJECTS_PSX_H #define ICB_GLOBAL_OBJECTS_PSX_H #include "engines/icb/common/px_rcutypes.h" #include "engines/icb/surface_manager.h" #include "engines/icb/gfx/psx_light.h" #include "engines/icb/gfx/psx_tman.h" #include "engines/icb/gfx/psx_camera.h" #include "engines/icb/gfx/psx_pxactor.h" #include "engines/icb/gfx/rlp_api.h" namespace ICB { // The texture manager for the actor textures extern TextureManager *tman; // The 3 directional lights and the ambient light extern psxLight Lights[4]; // Camera and animation structures extern psxCamera *g_camera; // Actor structure extern psxActor *g_av_actor; // Lighting structure and coordinates, colour components extern PSXLamp *g_av_Light; // Colour of the actors bounding box extern int32 bboxRed; extern int32 bboxGreen; extern int32 bboxBlue; // Colour of the actors screen outline extern int32 slineRed; extern int32 slineGreen; extern int32 slineBlue; // Colour of the wire-frame man extern int32 wfrmRed; extern int32 wfrmGreen; extern int32 wfrmBlue; // Drawing options extern int32 _normalScale; extern int32 _useWindingOrder; extern int32 _removeBackface; extern int32 _drawWfrm; extern int32 _drawTxture; extern int32 _drawLit; extern int32 _drawGouraud; extern int32 _drawPolys; extern int32 _drawNormals; extern int32 _drawActor; extern int32 _drawBbox; extern int32 _drawShadowBbox; extern int32 _drawSolidBbox; extern int32 _drawSline; extern int32 _drawShadowSline; extern int32 _drawZfragEdge; extern int32 _drawZLayerEdge; extern int32 _drawZfragImg; extern int32 _drawBG; extern int32 _drawProps; extern int32 _drawSemiTrans; extern int32 _drawText; extern int32 _drawCompass; extern int32 _drawDebugMesh; } // End of namespace ICB #endif // #ifndef _GLOBAL_OBJECTS_PSX_H