/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifndef SCI_GRAPHICS_PORTRAITS_H #define SCI_GRAPHICS_PORTRAITS_H namespace Sci { class Portrait { public: Portrait(ResourceManager *resMan, Screen *screen, SciPalette *palette, Common::String resourceName); ~Portrait(); void draw(Common::Point position); private: void init(); ResourceManager *_resMan; Screen *_screen; SciPalette *_palette; Common::String _resourceName; Common::String _fileName; byte *_fileData; int32 _fileSize; uint16 _height; uint16 _width; uint16 _animationCount; uint16 _portraitPaletteSize; Palette _portraitPalette; byte *_mainBitmapData; }; } // End of namespace Sci #endif