/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef GRAPHICS_TINYGL_H #define GRAPHICS_TINYGL_H #include "graphics/pixelformat.h" #include "graphics/surface.h" #include "graphics/tinygl/gl.h" #include "graphics/tinygl/zblit_public.h" namespace TinyGL { typedef void *ContextHandle; ContextHandle *createContext(int screenW, int screenH, Graphics::PixelFormat pixelFormat, int textureSize, bool enableStencilBuffer, bool dirtyRectsEnable, uint32 drawCallMemorySize = 5 * 1024 * 1024); void destroyContext(); void destroyContext(ContextHandle *handle); void setContext(ContextHandle *handle); void presentBuffer(); void presentBuffer(Common::List &dirtyAreas); void getSurfaceRef(Graphics::Surface &surface); Graphics::Surface *copyFromFrameBuffer(const Graphics::PixelFormat &dstFormat); } // end of namespace TinyGL #endif