/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef COMMON_UPDATES_H #define COMMON_UPDATES_H #if defined(USE_UPDATES) namespace Common { /** * @defgroup common_update Update Manager * @ingroup common * * @brief The UpdateManager module allows for automatic update checking. * * @{ */ /** * The UpdateManager allows configuring of the automatic update checking * for systems that support it: * - using Sparkle on macOS * - using WinSparkle on Windows * * Most of the update checking is completely automated and this class only * gives access to basic settings. It is mostly used by the GUI to set * widgets state on the update page and for manually checking for updates * */ class UpdateManager { public: enum UpdateState { kUpdateStateDisabled = 0, kUpdateStateEnabled = 1, kUpdateStateNotSupported = 2 }; enum UpdateInterval { kUpdateIntervalNotSupported = 0, kUpdateIntervalOneDay = 86400, kUpdateIntervalOneWeek = 604800, kUpdateIntervalOneMonth = 2628000 // average seconds per month (60*60*24*365)/12 }; UpdateManager() {} virtual ~UpdateManager() {} /** * Checks manually if an update is available, showing progress UI to the user. * * By default, update checks are done silently on start. * This allows to manually start an update check. */ virtual void checkForUpdates() {} /** * Sets the automatic update checking state * * @param state The state. */ virtual void setAutomaticallyChecksForUpdates(UpdateState state) {} /** * Gets the automatic update checking state * * @return kUpdateStateDisabled if automatic update checking is disabled, * kUpdateStateEnabled if automatic update checking is enabled, * kUpdateStateNotSupported if automatic update checking is not available */ virtual UpdateState getAutomaticallyChecksForUpdates() { return kUpdateStateNotSupported; } /** * Sets the update checking interval. * * @param interval The interval. */ virtual void setUpdateCheckInterval(int interval) {} /** * Gets the update check interval. * * @return the update check interval. */ virtual int getUpdateCheckInterval() { return kUpdateIntervalNotSupported; } /** * Gets last update check time * * @param t TimeDate struct to fill out * @return flag indicating success */ virtual bool getLastUpdateCheckTimeAndDate(TimeDate &t) { return false; } /** * Returns list of supported uptate intervals. * Ending with '-1' which is not acceptable value. * * @return list of integer values representing update intervals in seconds. */ static const int *getUpdateIntervals(); /** * Returns string representation of a given interval. * * @param interval The interval. * @return Localized string of given interval as a U32String. */ static Common::U32String updateIntervalToString(int interval); /** * Rounds up the given interval to acceptable value. * * @param interval The interval. * @return rounded up interval */ static int normalizeInterval(int interval); }; /** @} */ } // End of namespace Common #endif #endif // COMMON_UPDATES_H