/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
*/
/*
* VGMTrans (c) 2002-2019
* Licensed under the zlib license,
* refer to the included VGMTrans_LICENSE.txt file
*/
#ifndef AUDIO_SOUNDFONT_VGMINSTRSET_H
#define AUDIO_SOUNDFONT_VGMINSTRSET_H
#include "common/scummsys.h"
#include "common/str.h"
#include "common/array.h"
#include "audio/soundfont/vgmitem.h"
#include "audio/soundfont/sf2file.h"
class VGMSampColl;
class VGMInstr;
class VGMRgn;
class VGMSamp;
class VGMRgnItem;
// ***********
// VGMInstrSet
// ***********
class VGMInstrSet : public VGMFile {
public:
VGMInstrSet(RawFile *file, uint32 offset, uint32 length = 0,
Common::String name = "VGMInstrSet", VGMSampColl *theSampColl = NULL);
virtual ~VGMInstrSet(void);
virtual bool Load();
virtual bool GetHeaderInfo();
virtual bool GetInstrPointers();
virtual bool LoadInstrs();
public:
Common::Array _aInstrs;
VGMSampColl *_sampColl;
};
// ********
// VGMInstr
// ********
class VGMInstr : public VGMContainerItem {
public:
VGMInstr(VGMInstrSet *parInstrSet, uint32 offset, uint32 length, uint32 bank,
uint32 instrNum, const Common::String &name = "Instrument");
virtual ~VGMInstr(void);
virtual bool LoadInstr();
public:
uint32 _bank;
uint32 _instrNum;
VGMInstrSet *_parInstrSet;
Common::Array _aRgns;
};
#endif // AUDIO_SOUNDFONT_VGMINSTRSET_H