/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * VGMTrans (c) 2002-2019 * Licensed under the zlib license, * refer to the included VGMTrans_LICENSE.txt file */ #ifndef AUDIO_SOUNDFONT_VGMINSTRSET_H #define AUDIO_SOUNDFONT_VGMINSTRSET_H #include "common/scummsys.h" #include "common/str.h" #include "common/array.h" #include "audio/soundfont/vgmitem.h" #include "audio/soundfont/sf2file.h" class VGMSampColl; class VGMInstr; class VGMRgn; class VGMSamp; class VGMRgnItem; // *********** // VGMInstrSet // *********** class VGMInstrSet : public VGMFile { public: VGMInstrSet(RawFile *file, uint32 offset, uint32 length = 0, Common::String name = "VGMInstrSet", VGMSampColl *theSampColl = NULL); virtual ~VGMInstrSet(void); virtual bool Load(); virtual bool GetHeaderInfo(); virtual bool GetInstrPointers(); virtual bool LoadInstrs(); public: Common::Array _aInstrs; VGMSampColl *_sampColl; }; // ******** // VGMInstr // ******** class VGMInstr : public VGMContainerItem { public: VGMInstr(VGMInstrSet *parInstrSet, uint32 offset, uint32 length, uint32 bank, uint32 instrNum, const Common::String &name = "Instrument"); virtual ~VGMInstr(void); virtual bool LoadInstr(); public: uint32 _bank; uint32 _instrNum; VGMInstrSet *_parInstrSet; Common::Array _aRgns; }; #endif // AUDIO_SOUNDFONT_VGMINSTRSET_H