/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
*/
/*
* VGMTrans (c) 2002-2019
* Licensed under the zlib license,
* refer to the included VGMTrans_LICENSE.txt file
*/
#include "vgmsamp.h"
// *******
// VGMSamp
// *******
VGMSamp::VGMSamp(VGMSampColl *sampColl, uint32 offset, uint32 length, uint32 dataOffset,
uint32 dataLen, uint8 nChannels, uint16 theBPS, uint32 theRate,
Common::String theName)
: _parSampColl(sampColl),
_sampName(theName),
VGMItem(sampColl->_vgmfile, offset, length),
_dataOff(dataOffset),
_dataLength(dataLen),
_bps(theBPS),
_rate(theRate),
_ulUncompressedSize(0),
_channels(nChannels),
_unityKey(-1),
_fineTune(0),
_volume(-1),
_waveType(WT_UNDEFINED),
_bPSXLoopInfoPrioritizing(false) {
_name = _sampName; // I would do this in the initialization list, but VGMItem()
// constructor is called before sampName is initialized,
// so data() ends up returning a bad pointer
}
VGMSamp::~VGMSamp() {}
double VGMSamp::GetCompressionRatio() {
return 1.0;
}
// ***********
// VGMSampColl
// ***********
VGMSampColl::VGMSampColl(RawFile *rawfile, uint32 offset, uint32 length,
Common::String theName)
: VGMFile(rawfile, offset, length, theName),
_parInstrSet(nullptr),
_bLoaded(false),
_sampDataOffset(0) {
AddContainer(_samples);
}
VGMSampColl::VGMSampColl(RawFile *rawfile, VGMInstrSet *instrset,
uint32 offset, uint32 length, Common::String theName)
: VGMFile(rawfile, offset, length, theName),
_parInstrSet(instrset),
_bLoaded(false),
_sampDataOffset(0) {
AddContainer(_samples);
}
VGMSampColl::~VGMSampColl(void) {
DeleteVect(_samples);
}
bool VGMSampColl::Load() {
if (_bLoaded)
return true;
if (!GetHeaderInfo())
return false;
if (!GetSampleInfo())
return false;
if (_samples.size() == 0)
return false;
if (_unLength == 0) {
for (Common::Array::iterator itr = _samples.begin(); itr != _samples.end(); ++itr) {
VGMSamp *samp = (*itr);
// Some formats can have negative sample offset
// For example, Konami's SNES format and Hudson's SNES format
// TODO: Fix negative sample offset without breaking instrument
// assert(dwOffset <= samp->dwOffset);
// if (dwOffset > samp->dwOffset)
//{
// unLength += samp->dwOffset - dwOffset;
// dwOffset = samp->dwOffset;
//}
if (_dwOffset + _unLength < samp->_dwOffset + samp->_unLength) {
_unLength = (samp->_dwOffset + samp->_unLength) - _dwOffset;
}
}
}
_bLoaded = true;
return true;
}