/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * VGMTrans (c) 2002-2019 * Licensed under the zlib license, * refer to the included VGMTrans_LICENSE.txt file */ #include "vgmsamp.h" // ******* // VGMSamp // ******* VGMSamp::VGMSamp(VGMSampColl *sampColl, uint32 offset, uint32 length, uint32 dataOffset, uint32 dataLen, uint8 nChannels, uint16 theBPS, uint32 theRate, Common::String theName) : _parSampColl(sampColl), _sampName(theName), VGMItem(sampColl->_vgmfile, offset, length), _dataOff(dataOffset), _dataLength(dataLen), _bps(theBPS), _rate(theRate), _ulUncompressedSize(0), _channels(nChannels), _unityKey(-1), _fineTune(0), _volume(-1), _waveType(WT_UNDEFINED), _bPSXLoopInfoPrioritizing(false) { _name = _sampName; // I would do this in the initialization list, but VGMItem() // constructor is called before sampName is initialized, // so data() ends up returning a bad pointer } VGMSamp::~VGMSamp() {} double VGMSamp::GetCompressionRatio() { return 1.0; } // *********** // VGMSampColl // *********** VGMSampColl::VGMSampColl(RawFile *rawfile, uint32 offset, uint32 length, Common::String theName) : VGMFile(rawfile, offset, length, theName), _parInstrSet(nullptr), _bLoaded(false), _sampDataOffset(0) { AddContainer(_samples); } VGMSampColl::VGMSampColl(RawFile *rawfile, VGMInstrSet *instrset, uint32 offset, uint32 length, Common::String theName) : VGMFile(rawfile, offset, length, theName), _parInstrSet(instrset), _bLoaded(false), _sampDataOffset(0) { AddContainer(_samples); } VGMSampColl::~VGMSampColl(void) { DeleteVect(_samples); } bool VGMSampColl::Load() { if (_bLoaded) return true; if (!GetHeaderInfo()) return false; if (!GetSampleInfo()) return false; if (_samples.size() == 0) return false; if (_unLength == 0) { for (Common::Array::iterator itr = _samples.begin(); itr != _samples.end(); ++itr) { VGMSamp *samp = (*itr); // Some formats can have negative sample offset // For example, Konami's SNES format and Hudson's SNES format // TODO: Fix negative sample offset without breaking instrument // assert(dwOffset <= samp->dwOffset); // if (dwOffset > samp->dwOffset) //{ // unLength += samp->dwOffset - dwOffset; // dwOffset = samp->dwOffset; //} if (_dwOffset + _unLength < samp->_dwOffset + samp->_unLength) { _unLength = (samp->_dwOffset + samp->_unLength) - _dwOffset; } } } _bLoaded = true; return true; }