MODULE := engines/dragons MODULE_OBJS := \ actor.o \ actorresource.o \ background.o \ bag.o \ bigfile.o \ credits.o \ cursor.o \ cutscene.o \ dragonflg.o \ dragonimg.o \ dragonini.o \ dragonobd.o \ dragonrms.o \ dragonvar.o \ dragons.o \ font.o \ inventory.o \ metaengine.o \ midimusicplayer.o \ minigame1.o \ minigame2.o \ minigame3.o \ minigame4.o \ minigame5.o \ saveload.o \ scene.o \ screen.o \ scriptopcodes.o \ sequenceopcodes.o \ specialopcodes.o \ sound.o \ talk.o \ vabsound.o \ strplayer.o # This module can be built as a plugin ifeq ($(ENABLE_DRAGONS), DYNAMIC_PLUGIN) PLUGIN := 1 endif # Include common rules include $(srcdir)/rules.mk # Detection objects DETECT_OBJS += $(MODULE)/detection.o