/* ResidualVM - A 3D game interpreter * * ResidualVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/textconsole.h" #if defined(USE_OPENGL) #include "graphics/opengl/texture.h" #include "graphics/opengl/context.h" namespace OpenGL { template static T nextHigher2(T k) { if (k == 0) return 1; --k; for (uint i = 1; i < sizeof(T) * 8; i <<= 1) k = k | k >> i; return k + 1; } const Graphics::PixelFormat TextureGL::getRGBAPixelFormat() { #ifdef SCUMM_BIG_ENDIAN return Graphics::PixelFormat(4, 8, 8, 8, 8, 24, 16, 8, 0); #else return Graphics::PixelFormat(4, 8, 8, 8, 8, 0, 8, 16, 24); #endif } const Graphics::PixelFormat TextureGL::get565PixelFormat() { return Graphics::PixelFormat(2, 5, 6, 5, 0, 11, 5, 0, 0); } TextureGL::TextureGL(const Graphics::Surface &srf) : _managedTexture(true), _width(srf.w), _height(srf.h) { if (OpenGLContext.NPOTSupported) { _texWidth = _width; _texHeight = _height; } else { _texWidth = nextHigher2(_width); _texHeight = nextHigher2(_height); } const Graphics::Surface *surfaceToUpload = &srf; Graphics::Surface *convertedSurface = nullptr; Graphics::Surface *copiedSurface = nullptr; GLenum type; GLenum format; if (srf.format == getRGBAPixelFormat()) { type = GL_UNSIGNED_BYTE; format = GL_RGBA; } else if (srf.format == get565PixelFormat()) { type = GL_UNSIGNED_SHORT_5_6_5; format = GL_RGB; } else { type = GL_UNSIGNED_BYTE; format = GL_RGBA; convertedSurface = srf.convertTo(getRGBAPixelFormat()); surfaceToUpload = convertedSurface; } if (surfaceToUpload->pitch != surfaceToUpload->w * surfaceToUpload->format.bytesPerPixel) { if (OpenGLContext.unpackSubImageSupported) { glPixelStorei(GL_UNPACK_ROW_LENGTH, surfaceToUpload->pitch / surfaceToUpload->format.bytesPerPixel); } else { // When unpack sub-image is not supported we can't specify the pitch // and have to copy the subimage copiedSurface = new Graphics::Surface(); copiedSurface->copyFrom(*surfaceToUpload); surfaceToUpload = copiedSurface; } } glGenTextures(1, &_texture); glBindTexture(GL_TEXTURE_2D, _texture); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexImage2D(GL_TEXTURE_2D, 0, format, _texWidth, _texHeight, 0, format, type, 0); glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, _width, _height, format, type, surfaceToUpload->getPixels()); if (OpenGLContext.unpackSubImageSupported) { glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); } if (convertedSurface) { convertedSurface->free(); delete convertedSurface; } if (copiedSurface) { copiedSurface->free(); delete copiedSurface; } } TextureGL::TextureGL(uint width, uint height) : _managedTexture(true), _width(width), _height(height) { if (OpenGLContext.NPOTSupported) { _texWidth = _width; _texHeight = _height; } else { _texWidth = nextHigher2(_width); _texHeight = nextHigher2(_height); } glGenTextures(1, &_texture); glBindTexture(GL_TEXTURE_2D, _texture); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, _texWidth, _texHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); } TextureGL::TextureGL(GLuint texture_name, uint width, uint height, uint texture_width, uint texture_height) : _managedTexture(false), _texture(texture_name), _width(width), _height(height), _texWidth(texture_width), _texHeight(texture_height) { } TextureGL::~TextureGL() { if (_managedTexture) { glDeleteTextures(1, &_texture); } } } // End of namespace OpenGL #endif