/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef IMAGE_NEO_H #define IMAGE_NEO_H #include "image/image_decoder.h" /** * @defgroup image_neo Neochrome decoder * @ingroup image * * @brief Atari-ST Neochrome decoder based on NEOLoad by Jason "Joefish" Railton * * * Used in engines: * - Freescape * @{ */ namespace Common { class SeekableReadStream; } namespace Image { class NeoDecoder : public Image::ImageDecoder { public: NeoDecoder(byte *palette = nullptr); virtual ~NeoDecoder(); // ImageDecoder API void destroy(); virtual bool loadStream(Common::SeekableReadStream &stream); virtual const Graphics::Surface *getSurface() const { return _surface; } const byte *getPalette() const { return _palette; } uint16 getPaletteColorCount() const { return _paletteColorCount; } private: Graphics::Surface *_surface; bool _paletteDestroy; byte *_palette; uint16 _paletteColorCount; }; } // End of namespace Image #endif // IMAGE_NEO_H