/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef GRAPHICS_CURSORMAN_H #define GRAPHICS_CURSORMAN_H #include "common/scummsys.h" #include "common/stack.h" #include "common/singleton.h" #include "graphics/cursor.h" #include "graphics/surface.h" namespace Graphics { /** * @defgroup graphics_cursorman Cursor manager * @ingroup graphics * * @brief The CursorManager class for managing the behavior of the mouse cursor. * * @{ */ class CursorManager : public Common::Singleton { public: /** Return whether the mouse cursor is visible. */ bool isVisible(); /** * Show or hide the mouse cursor. * * This function does not call OSystem::updateScreen, when visible is true. * You may need to call OSystem::updateScreen after a call to showMouse(true) * to ensure that the mouse cursor becomes visible. * * @todo We might want to reconsider this behavior, it might be confusing * for the user to call OSystem::updateScreen separately, on the other * hand OSystem::updateScreen might as well display unwanted changes on * the screen. Another alternative would be to let the backend worry * about this on OSystem::showMouse call. * * @see OSystem::showMouse. */ bool showMouse(bool visible); /** * Push a new cursor onto the stack, and set it in the backend. * * A local copy of the cursor data will be made, so the original buffer * can be safely freed afterwards. * * @param buf New cursor data. * @param w Width. * @param h Height. * @param hotspotX Hotspot X coordinate. * @param hotspotY Hotspot Y coordinate. * @param keycolor Color value for the transparent color. This cannot exceed * the maximum color value as defined by format. * Does nothing if mask is set. * @param dontScale Whether the cursor should never be scaled. An exception are high PPI displays, where the cursor * would be too small to notice otherwise. These are allowed to scale the cursor anyway. * @param format Pointer to the pixel format that the cursor graphic uses. * CLUT8 will be used if this is null or not specified. * @param mask Optional pointer to cursor mask containing values from the CursorMaskValue enum. * * @note It is acceptable for the buffer to be a null pointer. It is sometimes * useful to push a "dummy" cursor and modify it later. The * cursor will be added to the stack, but not to the backend. */ void pushCursor(const void *buf, uint w, uint h, int hotspotX, int hotspotY, uint32 keycolor, bool dontScale = false, const Graphics::PixelFormat *format = NULL, const byte *mask = nullptr); /** * Push a new cursor onto the stack, and set it in the backend. * * A local copy of the cursor data will be made, so the original surface * can be safely freed afterwards. * * @param surf New cursor surface. * @param hotspotX Hotspot X coordinate. * @param hotspotY Hotspot Y coordinate. * @param keycolor Color value for the transparent color. This cannot exceed * the maximum color value as defined by format. * Does nothing if mask is set. * @param dontScale Whether the cursor should never be scaled. An exception are high PPI displays, where the cursor * would be too small to notice otherwise. These are allowed to scale the cursor anyway. * @param mask Optional pointer to cursor mask containing values from the CursorMaskValue enum. * * @note It is acceptable for the surface to be empty. It is sometimes * useful to push a "dummy" cursor and modify it later. The * cursor will be added to the stack, but not to the backend. */ void pushCursor(const Surface &surf, int hotspotX, int hotspotY, uint32 keycolor, bool dontScale = false, const byte *mask = nullptr); /** * Pop a cursor from the stack, and restore the previous one to the * backend. * * If there is no previous cursor, the cursor is hidden. */ void popCursor(); /** * Replace the current cursor on the stack. * * If the stack is empty, the cursor is pushed instead. This is a slightly * more optimized way of popping the old cursor before pushing the new one. * * @param buf New cursor data. * @param mask New cursor mask data. * @param w Width. * @param h Height. * @param hotspotX Hotspot X coordinate. * @param hotspotY Hotspot Y coordinate. * @param keycolor Color value for the transparent color. This cannot exceed * the maximum color value as defined by format. * Does nothing if mask is set. * @param dontScale Whether the cursor should never be scaled. An exception are high PPI displays, where the cursor * would be too small to notice otherwise. These are allowed to scale the cursor anyway. * @param format Pointer to the pixel format that the cursor graphic uses, * CLUT8 will be used if this is null or not specified. * @param mask Optional pointer to cursor mask containing values from the CursorMaskValue enum. */ void replaceCursor(const void *buf, uint w, uint h, int hotspotX, int hotspotY, uint32 keycolor, bool dontScale = false, const Graphics::PixelFormat *format = nullptr, const byte *mask = nullptr); /** * Replace the current cursor on the stack. * * If the stack is empty, the cursor is pushed instead. This is a slightly * more optimized way of popping the old cursor before pushing the new one. * * @param surf New cursor surface. * @param mask New cursor mask data. * @param hotspotX Hotspot X coordinate. * @param hotspotY Hotspot Y coordinate. * @param keycolor Color value for the transparent color. This cannot exceed * the maximum color value as defined by format. * Does nothing if mask is set. * @param dontScale Whether the cursor should never be scaled. An exception are high PPI displays, where the cursor * would be too small to notice otherwise. These are allowed to scale the cursor anyway. * @param mask Optional pointer to cursor mask containing values from the CursorMaskValue enum. */ void replaceCursor(const Surface &surf, int hotspotX, int hotspotY, uint32 keycolor, bool dontScale = false, const byte *mask = nullptr); /** * Replace the current cursor on the stack. * * If the stack is empty, the cursor is pushed instead. This is a slightly * more optimized way of popping the old cursor before pushing the new one. * * @param cursor New cursor. */ void replaceCursor(const Graphics::Cursor *cursor); /** * Pop all cursors and cursor palettes from their respective stacks. * * The purpose is to ensure that all unnecessary cursors are removed from the * stack when returning to the launcher from an engine. * */ void popAllCursors(); /** * Test whether cursor palettes are supported. * * This is just a convenience wrapper for checking whether * OSystem::kFeatureCursorPalette is supported by OSystem. * * @see OSystem::kFeatureCursorPalette * @see OSystem::hasFeature */ bool supportsCursorPalettes(); /** * Enable or disable the current cursor palette. * * @param disable */ void disableCursorPalette(bool disable); /** * Push a new cursor palette onto the stack, and set it in the backend. * * The palette entries from @p start until @c (start+num-1) will be replaced * so a full palette update is accomplished via start=0, num=256. * * The palette data is specified in the same interleaved RGB format as * used by all backends. * * @param colors New palette data, in interleaved RGB format. * @param start First palette entry to be updated. * @param num Number of palette entries to be updated. * * @note If num is zero, the cursor palette is disabled. */ void pushCursorPalette(const byte *colors, uint start, uint num); /** * Pop a cursor palette from the stack, and restore the previous one to * the backend. * * If there is no previous palette, the cursor palette is disabled instead. */ void popCursorPalette(); /** * Replace the current cursor palette on the stack. * * If the stack is empty, the palette is pushed instead. This is a slightly * more optimized way of popping the old palette before pushing the new one. * * @param colors New palette data, in interleaved RGB format. * @param start First palette entry to be updated. * @param num Number of palette entries to be updated. * * @note If num is zero, the cursor palette is disabled. */ void replaceCursorPalette(const byte *colors, uint start, uint num); /** * Lock or unlock the visibility state of the cursor. * * When the cursor is locked, calling showMouse(bool) does nothing * and returns false. */ void lock(bool locked); private: /** * Generic class for implementing the singleton design pattern. */ friend class Common::Singleton; // Even though this is basically the default constructor we implement it // ourselves, so it is private and thus there is no way to create this class // except from the Singleton code. CursorManager() { _locked = false; } ~CursorManager(); struct Cursor { Surface _surf; byte *_mask; bool _visible; int _hotspotX; int _hotspotY; uint32 _keycolor; bool _dontScale; uint _size; // _surf set to default by Graphics::Surface default constructor Cursor() : _mask(0), _visible(false), _hotspotX(0), _hotspotY(0), _keycolor(0), _dontScale(false), _size(0) {} Cursor(const Surface &surf, int hotspotX, int hotspotY, uint32 keycolor, bool dontScale, const byte *mask); ~Cursor(); }; struct Palette { byte *_data; uint _start; uint _num; uint _size; bool _disabled; Palette() : _data(0), _start(0), _num(0), _size(0), _disabled(false) {} Palette(const byte *colors, uint start, uint num); ~Palette(); }; Common::Stack _cursorStack; Common::Stack _cursorPaletteStack; bool _locked; }; /** @} */ } // End of namespace Graphics #define CursorMan (::Graphics::CursorManager::instance()) #endif