/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ // Music class #ifndef SAGA2_MUSIC_H #define SAGA2_MUSIC_H #include "audio/mididrv.h" #include "audio/mididrv_ms.h" #include "audio/midiparser.h" #include "audio/mixer.h" namespace Saga2 { enum MusicFlags { MUSIC_NORMAL = 0, MUSIC_LOOP = 0x0001 }; class Music { public: Music(hResContext *musicRes); ~Music(); bool isPlaying(); void play(uint32 resourceId, MusicFlags flags = MUSIC_NORMAL); void pause(); void resume(); void stop(); void setVolume(int volume); int getVolume() { return _currentVolume; } bool isAdlib() const { return _driverType == MT_ADLIB; } void syncSoundSettings(); private: MidiParser *_parser; MidiDriver_Multisource *_driver; Audio::SoundHandle _musicHandle; uint32 _trackNumber; int _currentVolume; MusicType _musicType; MusicType _driverType; hResContext *_musicContext; byte *_currentMusicBuffer; static void timerCallback(void *refCon); void onTimer(); }; } // End of namespace Saga2 #endif