/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef MOHAWK_DETECTION_H #define MOHAWK_DETECTION_H #include "engines/advancedDetector.h" namespace Mohawk { enum MohawkGameType { GType_MYST, GType_MAKINGOF, GType_RIVEN, GType_CSTIME, GType_LIVINGBOOKSV1, GType_LIVINGBOOKSV2, GType_LIVINGBOOKSV3, GType_LIVINGBOOKSV4, GType_LIVINGBOOKSV5 }; #define GAMEOPTION_ME GUIO_GAMEOPTIONS1 #define GAMEOPTION_25TH GUIO_GAMEOPTIONS2 #define GAMEOPTION_DEMO GUIO_GAMEOPTIONS3 enum MohawkGameFeatures { GF_ME = (1 << 0), // Myst Masterpiece Edition GF_25TH = (1 << 1), // Myst and Riven 25th Anniversary GF_DVD = (1 << 2), GF_DEMO = (1 << 3), GF_LB_10 = (1 << 4) // very early Living Books 1.0 games }; struct MohawkGameDescription { ADGameDescription desc; uint8 gameType; uint32 features; const char *appName; }; } // End of namespace Mohawk #endif // MOHAWK_DETECTION_H