/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef IMAGE_PNG_H #define IMAGE_PNG_H #include "common/scummsys.h" #include "common/textconsole.h" #include "graphics/pixelformat.h" #include "image/image_decoder.h" namespace Common { class SeekableReadStream; class WriteStream; } namespace Graphics { struct Surface; } namespace Image { /** * @defgroup image_png PNG decoder * @ingroup image * * @brief Decoder for PNG images. * * This decoder has a dependency on the libpng library. * * Used in engines: * - Sword25 * - TwinE * - Wintermute * @{ */ class PNGDecoder : public ImageDecoder { public: PNGDecoder(); ~PNGDecoder(); bool loadStream(Common::SeekableReadStream &stream) override; void destroy() override; const Graphics::Surface *getSurface() const override { return _outputSurface; } const byte *getPalette() const override { return _palette; } uint16 getPaletteColorCount() const override { return _paletteColorCount; } bool hasTransparentColor() const override { return _hasTransparentColor; } uint32 getTransparentColor() const override { return _transparentColor; } void setSkipSignature(bool skip) { _skipSignature = skip; } void setKeepTransparencyPaletted(bool keep) { _keepTransparencyPaletted = keep; } private: Graphics::PixelFormat getByteOrderRgbaPixelFormat(bool isAlpha) const; byte *_palette; uint16 _paletteColorCount; // flag to skip the png signature check for headless png files bool _skipSignature; // Flag to keep paletted images paletted, even when the image has transparency bool _keepTransparencyPaletted; bool _hasTransparentColor; uint32 _transparentColor; Graphics::Surface *_outputSurface; }; /** * Outputs a compressed PNG stream of the given input surface. * * @param out Stream to which to write the PNG image. * @param input The surface to save as a PNG image.. * @param palette The palette (in RGB888), if the source format has a bpp of 1. */ bool writePNG(Common::WriteStream &out, const Graphics::Surface &input, const byte *palette = nullptr); /** @} */ } // End of namespace Image #endif