/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef COMMON_QUEUE_H #define COMMON_QUEUE_H #include "common/scummsys.h" #include "common/list.h" namespace Common { /** * @defgroup common_queue Queue * @ingroup common * * @brief API and templates for queues. * @{ */ /** * Variable size Queue class, implemented using our List class. */ template class Queue { //public: // typedef T value_type; public: bool empty() const { return _impl.empty(); } void clear() { _impl.clear(); } void push(const T &x) { _impl.push_back(x); } T &front() { return _impl.front(); } const T &front() const { return _impl.front(); } T &back() { return _impl.back(); } const T &back() const { return _impl.back(); } T pop() { T tmp = front(); _impl.pop_front(); return tmp; } int size() const { return _impl.size(); } private: List _impl; }; /** @} */ } // End of namespace Common #endif