/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "twp/rectf.h" namespace Twp { Rectf::Rectf() : Rectf(0, 0, 0, 0) {} Rectf::Rectf(float x, float y, float w, float h) { r.x = x; r.y = y; r.w = w; r.h = h; } Rectf Rectf::fromPosAndSize(const Math::Vector2d &pos, const Math::Vector2d &size) { return {pos.getX(), pos.getY(), size.getX(), size.getY()}; } Rectf Rectf::fromMinMax(const Math::Vector2d &min, const Math::Vector2d &max) { return {min.getX(), min.getY(), max.getX() - min.getX() + 1, max.getY() - min.getY() + 1}; } Rectf Rectf::operator/(const Math::Vector2d &nv) { return Rectf(r.x / nv.getX(), r.y / nv.getY(), r.w / nv.getX(), r.h / nv.getY()); } } // namespace Twp