/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
*/
#ifndef ENGINES_UTIL_H
#define ENGINES_UTIL_H
#include "common/array.h"
#include "common/scummsys.h"
#include "common/list.h"
#include "graphics/pixelformat.h"
#include "graphics/mode.h"
/**
* @defgroup engines_util Util
* @ingroup engines
*
* @brief Various utility functions related to engines.
*
* @{
*/
/**
* Set up the graphics mode of the backend.
*/
void initCommonGFX();
/**
* Send a list of graphics modes to the backend so it can make a decision
* about the best way to set up the display hardware.
*
* Engines that switch between different virtual screen sizes during the game
* should call this function prior to any call to initGraphics. Engines that use
* only a single screen size do not need to call this function.
*/
void initGraphicsModes(const Graphics::ModeList &modes);
/**
* Set up the screen size and graphics mode of the backend.
*
* Shows various warnings on certain backend graphics
* transaction failures (aspect switch, fullscreen switch, etc.).
*
* An error dialog will be generated when the backend is not able to switch
* to the specified mode.
*
* Defaults to CLUT8 (256 color palette) if only width and height provided.
* If graphics format is explicitly set to nullptr, uses the preferred format of
* the backend.
* Finds the best compatible format if a list of graphics formats is provided.
*/
void initGraphics(int width, int height);
/**
* @overload
*/
void initGraphics(int width, int height, const Graphics::PixelFormat *format);
/**
* @overload
*/
void initGraphics(int width, int height, const Common::List &formatList);
/**
* @overload
*/
void initGraphics3d(int width, int height);
/**
* Inits any of the modes in "modes". "modes" is in the order of preference.
* Return value is index in modes of resulting mode.
*/
int initGraphicsAny(const Graphics::ModeWithFormatList &modes, int start = 0);
/** @} */
#endif