/* ResidualVM - A 3D game interpreter * * ResidualVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the AUTHORS * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "engines/myst3/archive.h" #include "engines/myst3/myst3.h" #include "engines/myst3/nodeframe.h" #include "engines/myst3/scene.h" #include "engines/myst3/state.h" namespace Myst3 { NodeFrame::NodeFrame(Myst3Engine *vm, uint16 id) : Node(vm, id) { ResourceDescription jpegDesc = _vm->getFileDescription("", id, 1, Archive::kLocalizedFrame); if (!jpegDesc.isValid()) jpegDesc = _vm->getFileDescription("", id, 0, Archive::kFrame); if (!jpegDesc.isValid()) jpegDesc = _vm->getFileDescription("", id, 1, Archive::kFrame); if (!jpegDesc.isValid()) error("Frame %d does not exist", id); _faces[0] = new Face(_vm); _faces[0]->setTextureFromJPEG(&jpegDesc); } NodeFrame::~NodeFrame() { } void NodeFrame::draw() { Common::Rect screenRect; // Size and position of the frame if (_vm->_state->getViewType() == kMenu) { screenRect = Common::Rect(Renderer::kOriginalWidth, Renderer::kOriginalHeight); } else { screenRect = Common::Rect(Renderer::kOriginalWidth, Renderer::kFrameHeight); } // Used fragment of texture Common::Rect textureRect = Common::Rect(screenRect.width(), screenRect.height()); // Update the OpenGL texture if needed _faces[0]->uploadTexture(); // Draw _vm->_gfx->drawTexturedRect2D(screenRect, textureRect, _faces[0]->_texture); } } // End of namespace Myst3