/* Residual - Virtual machine to run LucasArts' 3D adventure games * Copyright (C) 2003-2006 The ScummVM-Residual Team (www.scummvm.org) * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA * * $URL$ * $Id$ * */ #ifndef PRIMITIVESOBJECT_H #define PRIMITIVESOBJECT_H #include "stdafx.h" #include "debug.h" #include "font.h" #include "color.h" #include "driver.h" #include class PrimitiveObject { public: PrimitiveObject(); ~PrimitiveObject(); void createRectangle(int x1, int x2, int y1, int y2, Color color, bool filled); void createBitmap(Bitmap *bitmap, int x, int y, bool transparent); void createLine(int x1, int x2, int y1, int y2, Color color); void createPolygon(int x1, int y1, int x2, int y2, int x3, int y3, int x4, int y4, Color color); int getX1() { return _x1; } int getY1() { return _y1; } int getX2() { return _x2; } int getY2() { return _y2; } int getX3() { return _x3; } int getY3() { return _y3; } int getX4() { return _x4; } int getY4() { return _y4; } void setY1(int coord) { _y1 = coord; } void setY2(int coord) { _y2 = coord; } void setY3(int coord) { _y3 = coord; } void setY4(int coord) { _y4 = coord; } int getType() { return _type; } void setColor(Color color) { _color = color; } Color getColor() { return _color; } bool isFilled() { return _filled; } void draw(); bool isBitmap() { return _type == 2; } Bitmap *getBitmapHandle() { assert(_bitmap); return _bitmap; } private: int _x1, _y1, _x2, _y2, _x3, _y3, _x4, _y4; Color _color; bool _filled; int _type; Bitmap *_bitmap; }; #endif