// Residual - Virtual machine to run LucasArts' 3D adventure games // Copyright (C) 2003-2005 The ScummVM-Residual Team (www.scummvm.org) // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2.1 of the License, or (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA #ifndef SAVEGAME_H #define SAVEGAME_H #include "debug.h" #include class SaveGame { public: SaveGame(char *filename, bool saving); ~SaveGame(); uint32 beginSection(uint32 sectionTag); void endSection(); void readBlock(void *data, int size); void writeBlock(void *data, int size); protected: bool _saving; gzFile _fileHandle; uint32 _currentSection; uint32 _sectionSize; uint32 _sectionPtr; char *_sectionBuffer; }; #endif