// Residual - Virtual machine to run LucasArts' 3D adventure games // Copyright (C) 2003-2005 The ScummVM-Residual Team (www.scummvm.org) // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2.1 of the License, or (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA #ifndef WALKPLANE_H #define WALKPLANE_H #include "debug.h" #include "vector3d.h" #include #include #include "tinygl/gl.h" class TextSplitter; class Sector { public: void load(TextSplitter &ts); void setVisible(bool visible); const char *name() const { return _name.c_str(); } const int id() const { return _id; } const int type() const { return _type; } // FIXME: Implement type de-masking bool visible() const { return _visible; } bool isPointInSector(Vector3d point) const; Vector3d projectToPlane(Vector3d point) const; Vector3d projectToPuckVector(Vector3d v) const; Vector3d closestPoint(Vector3d point) const; // Interface to trace a ray to its exit from the polygon struct ExitInfo { Vector3d exitPoint; float angleWithEdge; Vector3d edgeDir; }; void getExitInfo(Vector3d start, Vector3d dir, struct ExitInfo *result); private: int _numVertices, _id; std::string _name; int _type; bool _visible; Vector3d *_vertices; float _height; Vector3d _normal; }; #endif