/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "common/btea.h" namespace Common { namespace BTEACrypto { #define DELTA 0x9e3779b9 #define MX (((z >> 5 ^ y << 2) + (y >> 3 ^ z << 4)) ^ ((sum ^ y) + (key[(p & 3) ^ e] ^ z))) // This method comes from https://en.wikipedia.org/wiki/XXTEA void btea(uint32 *v, int n, const uint32 *key) { uint32 y, z, sum; unsigned int p, rounds, e; if (n > 1) { /* Coding Part */ rounds = 6 + 52 / n; sum = 0; z = v[n - 1]; do { sum += DELTA; e = (sum >> 2) & 3; for (p = 0; p < static_cast(n - 1); p++) { y = v[p + 1]; z = v[p] += MX; } y = v[0]; z = v[n - 1] += MX; } while (--rounds); } else if (n < -1) { /* Decoding Part */ n = -n; rounds = 6 + 52 / n; sum = rounds * DELTA; y = v[0]; do { e = (sum >> 2) & 3; for (p = n - 1; p > 0; p--) { z = v[p - 1]; y = v[p] -= MX; } z = v[n - 1]; y = v[0] -= MX; sum -= DELTA; } while (--rounds); } } void encrypt(uint32 *v, int n, const uint32 *key) { btea(v, n, key); } void decrypt(uint32 *v, int n, const uint32 *key) { btea(v, -n, key); } } // namespace BTEACrypto } // namespace Common