/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef BACKENDS_BASE_BACKEND_H #define BACKENDS_BASE_BACKEND_H #include "common/system.h" #include "common/events.h" /** * Subclass of OSystem that contains default implementations of functions that would * cause circular dependencies if they were implemented in common/system.cpp */ class BaseBackend : public OSystem { public: void initBackend() override; using OSystem::setScaler; bool setScaler(const char *name, int factor) override final; void displayMessageOnOSD(const Common::U32String &msg) override; void displayActivityIconOnOSD(const Graphics::Surface *icon) override {} void fillScreen(uint32 col) override; }; class EventsBaseBackend : virtual public BaseBackend, Common::EventSource { public: virtual void initBackend(); }; #endif