/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "base/plugins.h" #include "common/config-manager.h" #include "engines/advancedDetector.h" #include "engines/metaengine.h" #include "common/system.h" #include "common/file.h" #include "common/textconsole.h" #include "common/translation.h" static const PlainGameDescriptor skySetting = {"sky", "Beneath a Steel Sky" }; static const ExtraGuiOption skyExtraGuiOption = { _s("Floppy intro"), _s("Use the floppy version's intro (CD version only)"), "alt_intro", false, 0, 0 }; struct SkyVersion { int dinnerTableEntries; int dataDiskSize; const char *extraDesc; int version; const char *guioptions; }; // TODO: Would be nice if Disk::determineGameVersion() used this table, too. static const SkyVersion skyVersions[] = { { 232, -1, "floppy demo", 272, GUIO1(GUIO_NOSPEECH) }, // German { 243, -1, "pc gamer demo", 109, GUIO1(GUIO_NOSPEECH) }, { 247, -1, "floppy demo", 267, GUIO1(GUIO_NOSPEECH) }, // English { 1404, -1, "floppy", 288, GUIO1(GUIO_NOSPEECH) }, { 1413, -1, "floppy", 303, GUIO1(GUIO_NOSPEECH) }, { 1445, 8830435, "floppy", 348, GUIO1(GUIO_NOSPEECH) }, { 1445, -1, "floppy", 331, GUIO1(GUIO_NOSPEECH) }, { 1711, -1, "cd demo", 365, GUIO0() }, { 5099, -1, "cd", 368, GUIO0() }, { 5097, -1, "cd", 372, GUIO0() }, { 0, 0, 0, 0, 0 } }; class SkyMetaEngineDetection : public MetaEngineDetection { public: const char *getEngineName() const override; const char *getOriginalCopyright() const override; const char *getName() const override { return "sky"; } PlainGameList getSupportedGames() const override; const ExtraGuiOptions getExtraGuiOptions(const Common::String &target) const override; PlainGameDescriptor findGame(const char *gameid) const override; DetectedGames detectGames(const Common::FSList &fslist, uint32 /*skipADFlags*/, bool /*skipIncomplete*/) override; }; const char *SkyMetaEngineDetection::getEngineName() const { return "Beneath a Steel Sky"; } const char *SkyMetaEngineDetection::getOriginalCopyright() const { return "Beneath a Steel Sky (C) Revolution"; } PlainGameList SkyMetaEngineDetection::getSupportedGames() const { PlainGameList games; games.push_back(skySetting); return games; } const ExtraGuiOptions SkyMetaEngineDetection::getExtraGuiOptions(const Common::String &target) const { Common::String guiOptions; ExtraGuiOptions options; if (target.empty()) { options.push_back(skyExtraGuiOption); return options; } if (ConfMan.hasKey("guioptions", target)) { guiOptions = ConfMan.get("guioptions", target); guiOptions = parseGameGUIOptions(guiOptions); } if (!guiOptions.contains(GUIO_NOSPEECH)) options.push_back(skyExtraGuiOption); return options; } PlainGameDescriptor SkyMetaEngineDetection::findGame(const char *gameid) const { if (0 == scumm_stricmp(gameid, skySetting.gameId)) return skySetting; return PlainGameDescriptor::empty(); } DetectedGames SkyMetaEngineDetection::detectGames(const Common::FSList &fslist, uint32 /*skipADFlags*/, bool /*skipIncomplete*/) { DetectedGames detectedGames; bool hasSkyDsk = false; bool hasSkyDnr = false; int dinnerTableEntries = -1; int dataDiskSize = -1; // Iterate over all files in the given directory for (Common::FSList::const_iterator file = fslist.begin(); file != fslist.end(); ++file) { if (!file->isDirectory()) { if (0 == scumm_stricmp("sky.dsk", file->getName().c_str())) { Common::File dataDisk; if (dataDisk.open(*file)) { hasSkyDsk = true; dataDiskSize = dataDisk.size(); } } if (0 == scumm_stricmp("sky.dnr", file->getName().c_str())) { Common::File dinner; if (dinner.open(*file)) { hasSkyDnr = true; dinnerTableEntries = dinner.readUint32LE(); } } } } if (hasSkyDsk && hasSkyDnr) { // Match found, add to list of candidates, then abort inner loop. // The game detector uses US English by default. We want British // English to match the recorded voices better. const SkyVersion *sv = skyVersions; while (sv->dinnerTableEntries) { if (dinnerTableEntries == sv->dinnerTableEntries && (sv->dataDiskSize == dataDiskSize || sv->dataDiskSize == -1)) { break; } ++sv; } if (sv->dinnerTableEntries) { Common::String extra = Common::String::format("v0.0%d %s", sv->version, sv->extraDesc); DetectedGame game = DetectedGame(getName(), skySetting.gameId, skySetting.description, Common::UNK_LANG, Common::kPlatformUnknown, extra); game.setGUIOptions(sv->guioptions); detectedGames.push_back(game); } else { detectedGames.push_back(DetectedGame(getName(), skySetting.gameId, skySetting.description)); } } return detectedGames; } REGISTER_PLUGIN_STATIC(SKY_DETECTION, PLUGIN_TYPE_ENGINE_DETECTION, SkyMetaEngineDetection);