// We draw a triangle with various interpolations { ZBufferPoint *tp, *pr1 = 0, *pr2 = 0, *l1 = 0, *l2 = 0; float fdx1, fdx2, fdy1, fdy2, fz, d1, d2; unsigned int *pz1; PIXEL *pp1; int part, update_left, update_right; int nb_lines, dx1, dy1, tmp, dx2, dy2; int error = 0, derror = 0; int x1 = 0, dxdy_min = 0, dxdy_max = 0; // warning: x2 is multiplied by 2^16 int x2 = 0, dx2dy2 = 0; #ifdef INTERP_Z int z1 = 0, dzdx, dzdy, dzdl_min = 0, dzdl_max = 0; #endif #ifdef INTERP_RGB int r1 = 0, drdx, drdy, drdl_min = 0, drdl_max = 0; int g1 = 0, dgdx, dgdy, dgdl_min = 0, dgdl_max = 0; int b1 = 0, dbdx, dbdy, dbdl_min = 0, dbdl_max = 0; #endif #ifdef INTERP_ST int s1 = 0, dsdx, dsdy, dsdl_min = 0, dsdl_max = 0; int t1 = 0, dtdx, dtdy, dtdl_min = 0, dtdl_max = 0; #endif #ifdef INTERP_STZ float sz1, dszdx, dszdy, dszdl_min, dszdl_max; float tz1, dtzdx, dtzdy, dtzdl_min, dtzdl_max; #endif // we sort the vertex with increasing y if (p1->y < p0->y) { tp = p0; p0 = p1; p1 = tp; } if (p2->y < p0->y) { tp = p2; p2 = p1; p1 = p0; p0 = tp; } else if (p2->y < p1->y) { tp = p1; p1 = p2; p2 = tp; } // we compute dXdx and dXdy for all interpolated values fdx1 = (float)(p1->x - p0->x); fdy1 = (float)(p1->y - p0->y); fdx2 = (float)(p2->x - p0->x); fdy2 = (float)(p2->y - p0->y); fz = fdx1 * fdy2 - fdx2 * fdy1; if (fz == 0) return; fz = (float)(1.0 / fz); fdx1 *= fz; fdy1 *= fz; fdx2 *= fz; fdy2 *= fz; #ifdef INTERP_Z d1 = (float)(p1->z - p0->z); d2 = (float)(p2->z - p0->z); dzdx = (int)(fdy2 * d1 - fdy1 * d2); dzdy = (int)(fdx1 * d2 - fdx2 * d1); #endif #ifdef INTERP_RGB d1 = (float)(p1->r - p0->r); d2 = (float)(p2->r - p0->r); drdx = (int)(fdy2 * d1 - fdy1 * d2); drdy = (int)(fdx1 * d2 - fdx2 * d1); d1 = (float)(p1->g - p0->g); d2 = (float)(p2->g - p0->g); dgdx = (int)(fdy2 * d1 - fdy1 * d2); dgdy = (int)(fdx1 * d2 - fdx2 * d1); d1 = (float)(p1->b - p0->b); d2 = (float)(p2->b - p0->b); dbdx = (int)(fdy2 * d1 - fdy1 * d2); dbdy = (int)(fdx1 * d2 - fdx2 * d1); #endif #ifdef INTERP_ST d1 = (float)(p1->s - p0->s); d2 = (float)(p2->s - p0->s); dsdx = (int)(fdy2 * d1 - fdy1 * d2); dsdy = (int)(fdx1 * d2 - fdx2 * d1); d1 = (float)(p1->t - p0->t); d2 = (float)(p2->t - p0->t); dtdx = (int)(fdy2 * d1 - fdy1 * d2); dtdy = (int)(fdx1 * d2 - fdx2 * d1); #endif #ifdef INTERP_STZ { float zz; zz = (float)p0->z; p0->sz = (float)p0->s * zz; p0->tz = (float)p0->t * zz; zz = (float)p1->z; p1->sz = (float)p1->s * zz; p1->tz = (float)p1->t * zz; zz=(float) p2->z; p2->sz = (float)p2->s * zz; p2->tz = (float)p2->t * zz; d1 = p1->sz - p0->sz; d2 = p2->sz - p0->sz; dszdx = (fdy2 * d1 - fdy1 * d2); dszdy = (fdx1 * d2 - fdx2 * d1); d1 = p1->tz - p0->tz; d2 = p2->tz - p0->tz; dtzdx = (fdy2 * d1 - fdy1 * d2); dtzdy = (fdx1 * d2 - fdx2 * d1); } #endif // screen coordinates pp1 = (PIXEL *)((char *)zb->pbuf.getRawBuffer() + zb->linesize * p0->y); pz1 = zb->zbuf + p0->y * zb->xsize; DRAW_INIT(); for (part = 0; part < 2; part++) { if (part == 0) { if (fz > 0) { update_left = 1; update_right = 1; l1 = p0; l2 = p2; pr1 = p0; pr2 = p1; } else { update_left = 1; update_right = 1; l1 = p0; l2 = p1; pr1 = p0; pr2 = p2; } nb_lines = p1->y - p0->y; } else { // second part if (fz > 0) { update_left = 0; update_right = 1; pr1 = p1; pr2 = p2; } else { update_left = 1; update_right = 0; l1 = p1; l2 = p2; } nb_lines = p2->y - p1->y + 1; } // compute the values for the left edge if (update_left) { dy1 = l2->y - l1->y; dx1 = l2->x - l1->x; if (dy1 > 0) tmp = (dx1 << 16) / dy1; else tmp = 0; x1 = l1->x; error = 0; derror = tmp & 0x0000ffff; dxdy_min = tmp >> 16; dxdy_max = dxdy_min + 1; #ifdef INTERP_Z z1 = l1->z; dzdl_min = (dzdy + dzdx * dxdy_min); dzdl_max = dzdl_min + dzdx; #endif #ifdef INTERP_RGB r1 = l1->r; drdl_min = (drdy + drdx * dxdy_min); drdl_max = drdl_min + drdx; g1 = l1->g; dgdl_min = (dgdy + dgdx * dxdy_min); dgdl_max = dgdl_min + dgdx; b1 = l1->b; dbdl_min = (dbdy + dbdx * dxdy_min); dbdl_max = dbdl_min + dbdx; #endif #ifdef INTERP_ST s1 = l1->s; dsdl_min = (dsdy + dsdx * dxdy_min); dsdl_max = dsdl_min + dsdx; t1 = l1->t; dtdl_min = (dtdy + dtdx * dxdy_min); dtdl_max = dtdl_min + dtdx; #endif #ifdef INTERP_STZ sz1 = l1->sz; dszdl_min = (dszdy + dszdx * dxdy_min); dszdl_max = dszdl_min + dszdx; tz1 = l1->tz; dtzdl_min = (dtzdy + dtzdx * dxdy_min); dtzdl_max = dtzdl_min + dtzdx; #endif } // compute values for the right edge if (update_right) { dx2 = (pr2->x - pr1->x); dy2 = (pr2->y - pr1->y); if (dy2>0) dx2dy2 = ( dx2 << 16) / dy2; else dx2dy2 = 0; x2 = pr1->x << 16; } // we draw all the scan line of the part while (nb_lines>0) { nb_lines--; #ifndef DRAW_LINE // generic draw line { register PIXEL *pp; register int n; #ifdef INTERP_Z register unsigned int *pz; register unsigned int z; #endif #ifdef INTERP_RGB register unsigned int or1, og1, ob1; #endif #ifdef INTERP_ST register unsigned int s, t; #endif #ifdef INTERP_STZ float sz, tz; #endif n = (x2 >> 16) - x1; pp = (PIXEL *)((char *)pp1 + x1 * PSZB); #ifdef INTERP_Z pz = pz1 + x1; z = z1; #endif #ifdef INTERP_RGB or1 = r1; og1 = g1; ob1 = b1; #endif #ifdef INTERP_ST s = s1; t = t1; #endif #ifdef INTERP_STZ sz = sz1; tz = tz1; #endif while (n >= 3) { PUT_PIXEL(0); PUT_PIXEL(1); PUT_PIXEL(2); PUT_PIXEL(3); #ifdef INTERP_Z pz += 4; #endif pp = (PIXEL *)((char *)pp + 4 * PSZB); n -= 4; } while (n >= 0) { PUT_PIXEL(0); #ifdef INTERP_Z pz += 1; #endif pp = (PIXEL *)((char *)pp + PSZB); n -= 1; } } #else DRAW_LINE(); #endif // left edge error += derror; if (error > 0) { error -= 0x10000; x1 += dxdy_max; #ifdef INTERP_Z z1 += dzdl_max; #endif #ifdef INTERP_RGB r1 += drdl_max; g1 += dgdl_max; b1 += dbdl_max; #endif #ifdef INTERP_ST s1 += dsdl_max; t1 += dtdl_max; #endif #ifdef INTERP_STZ sz1 += dszdl_max; tz1 += dtzdl_max; #endif } else { x1 += dxdy_min; #ifdef INTERP_Z z1 += dzdl_min; #endif #ifdef INTERP_RGB r1 += drdl_min; g1 += dgdl_min; b1 += dbdl_min; #endif #ifdef INTERP_ST s1 += dsdl_min; t1 += dtdl_min; #endif #ifdef INTERP_STZ sz1 += dszdl_min; tz1 += dtzdl_min; #endif } // right edge x2 += dx2dy2; // screen coordinates pp1 = (PIXEL *)((char *)pp1 + zb->linesize); pz1 += zb->xsize; } } } #undef INTERP_Z #undef INTERP_RGB #undef INTERP_ST #undef INTERP_STZ #undef DRAW_INIT #undef DRAW_LINE #undef PUT_PIXEL