/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef TOOLS_CREATE_PROJECT_MSBUILD_H #define TOOLS_CREATE_PROJECT_MSBUILD_H #include "msvc.h" namespace CreateProjectTool { class MSBuildProvider final : public MSVCProvider { public: MSBuildProvider(StringList &global_warnings, std::map &project_warnings, StringList &global_errors, const int version, const MSVCVersion &msvc); protected: void createProjectFile(const std::string &name, const std::string &uuid, const BuildSetup &setup, const std::string &moduleDir, const StringList &includeList, const StringList &excludeList) override; void outputProjectSettings(std::ofstream &project, const std::string &name, const BuildSetup &setup, bool isRelease, MSVC_Architecture arch, const std::string &configuration); void writeFileListToProject(const FileNode &dir, std::ostream &projectFile, const int indentation, const std::string &objPrefix, const std::string &filePrefix) override; void writeReferences(const BuildSetup &setup, std::ofstream &output) override; void outputGlobalPropFile(const BuildSetup &setup, std::ofstream &properties, MSVC_Architecture arch, const StringList &defines, const std::string &prefix) override; void createBuildProp(const BuildSetup &setup, bool isRelease, MSVC_Architecture arch, const std::string &configuration) override; const char *getProjectExtension() override; const char *getPropertiesExtension() override; private: struct FileEntry { std::string name; std::string path; std::string filter; std::string prefix; bool operator<(const FileEntry &rhs) const { return path.compare(rhs.path) == -1; // Not exactly right for alphabetical order, but good enough } }; typedef std::list FileEntries; std::list _filters; // list of filters (we need to create a GUID for each filter id) FileEntries _compileFiles; FileEntries _includeFiles; FileEntries _otherFiles; FileEntries _asmFiles; FileEntries _resourceFiles; void computeFileList(const FileNode &dir, const std::string &objPrefix, const std::string &filePrefix); void createFiltersFile(const BuildSetup &setup, const std::string &name); void outputFilter(std::ostream &filters, const FileEntries &files, const std::string &action); void outputFiles(std::ostream &projectFile, const FileEntries &files, const std::string &action); void outputNasmCommand(std::ostream &projectFile, const std::string &config, const std::string &prefix); }; } // namespace CreateProjectTool #endif // TOOLS_CREATE_PROJECT_MSBUILD_H