/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifndef DRASCULA_H #define DRASCULA_H #include "common/scummsys.h" #include "common/endian.h" #include "common/util.h" #include "common/file.h" #include "common/savefile.h" #include "common/system.h" #include "common/hash-str.h" #include "common/events.h" #include "common/keyboard.h" #include "common/unarj.h" #include "sound/audiostream.h" #include "sound/mixer.h" #include "sound/voc.h" #include "sound/audiocd.h" #include "engines/engine.h" namespace Drascula { enum DrasculaGameFeatures { GF_PACKED = (1 << 0) }; enum Languages { kEnglish = 0, kSpanish = 1, kGerman = 2, kFrench = 3, kItalian = 4 }; enum Verbs { kVerbDefault = -1, kVerbLook = 1, kVerbPick = 2, kVerbOpen = 3, kVerbClose = 4, kVerbTalk = 5, kVerbMove = 6 }; // Items up to chapter 3 enum InventoryItems { kItemMoney = 7, kItemLeaves = 8, kItemCross = 9, kItemSpike = 10, kItemEarplugs = 11, kItemBook = 12, kItemBubbleGum = 13, kItemSickle = 14, kItemTissues = 15, kItemCigarettes = 16, kItemCandle = 17, kItemTwoCoins = 18, kItemOneCoin = 19, kItemReefer = 20, kItemKey = 21, kItemHandbag = 22, kItemEarWithEarPlug = 23, kItemPhone = 28 }; // Items from chapter 4 onwards enum InventoryItems2 { kItemKey2 = 7, kItemCross2 = 9, kItemRope2 = 19, kItemReefer2 = 20, kItemOneCoin2 = 22, kItemPhone2 = 28 }; enum Colors { kColorBrown = 1, kColorDarkBlue = 2, kColorLightGreen = 3, kColorDarkGreen = 4, kColorYellow = 5, kColorOrange = 6, kColorRed = 7, kColorMaroon = 8, kColorPurple = 9, kColorWhite = 10, kColorPink = 11 }; enum SSNFrames { kFrameInit = 0, kFrameCmpRle = 1, kFrameCmpOff = 2, kFrameEndAnim = 3, kFrameSetPal = 4, kFrameMouseKey = 5, // unused kFrameEmptyFrame = 6 }; enum IgorTalkerTypes { kIgorDch = 0, kIgorFront = 1, kIgorDoor = 2, kIgorSeated = 3, kIgorWig = 4 }; enum AnimFrameTypes { kFrameBlind = 0, kFrameSnore = 1, kFrameBat = 2, kFrameVonBraun = 3, kFramePianist = 4, kFrameDrunk = 5, kFrameCandles = 6, kFramePendulum = 7 }; #define TEXTD_START 68 struct DrasculaGameDescription; struct RoomTalkAction { int room; int chapter; int action; int objectID; int speechID; }; struct RoomUpdate { int roomNum; int flag; int flagValue; int sourceX; int sourceY; int destX; int destY; int width; int height; int type; // 0 - background, 1 - rect }; struct ItemLocation { int x; int y; }; struct CharInfo { int inChar; int mappedChar; int charType; // 0 - letters, 1 - signs, 2 - accented }; #define CHARMAP_SIZE 93 #define NUM_SAVES 10 #define NUM_FLAGS 50 #define DIF_MASK 55 #define OBJWIDTH 40 #define OBJHEIGHT 25 #define DIF_MASK_HARE 72 #define DIF_MASK_ABC 22 #define CHAR_WIDTH 8 #define CHAR_HEIGHT 6 #define TALK_HEIGHT 25 #define TALK_WIDTH 23 #define STEP_X 8 #define STEP_Y 3 #define CHARACTER_HEIGHT 70 #define CHARACTER_WIDTH 43 #define FEET_HEIGHT 12 #define CHAR_WIDTH_OPC 6 #define CHAR_HEIGHT_OPC 5 #define NO_DOOR 99 #define COMPLETE_PAL 256 #define HALF_PAL 128 static const int interf_x[] ={ 1, 65, 129, 193, 1, 65, 129 }; static const int interf_y[] ={ 51, 51, 51, 51, 83, 83, 83 }; class DrasculaEngine : public ::Engine { Common::KeyState _keyPressed; protected: int init(); int go(); // void shutdown(); public: DrasculaEngine(OSystem *syst, const DrasculaGameDescription *gameDesc); virtual ~DrasculaEngine(); Common::RandomSource *_rnd; const DrasculaGameDescription *_gameDescription; uint32 getFeatures() const; Common::Language getLanguage() const; void updateEvents(); void loadArchives(); Audio::SoundHandle _soundHandle; void allocMemory(); void freeMemory(); void quitGame(); void loadPic(int roomNum, byte *targetSurface, int colorCount = 1) { char rm[20]; sprintf(rm, "%i.alg", roomNum); loadPic(rm, targetSurface, colorCount); } void loadPic(const char *NamePcc, byte *targetSurface, int colorCount = 1); typedef char DacPalette256[256][3]; void setRGB(byte *pal, int plt); void assignDefaultPalette(); void setPalette(byte *PalBuf); void copyBackground(int xorg, int yorg, int xdes, int ydes, int width, int height, byte *src, byte *dest); void copyRect(int xorg, int yorg, int xdes, int ydes, int width, int height, byte *src, byte *dest); void copyRectClip(int *Array, byte *src, byte *dest); void updateScreen() { updateScreen(0, 0, 0, 0, 320, 200, screenSurface); } void updateScreen(int xorg, int yorg, int xdes, int ydes, int width, int height, byte *buffer); int checkWrapX(int x) { if (x < 0) x += 320; if (x > 319) x -= 320; return x; } int checkWrapY(int y) { if (y < 0) y += 200; if (y > 199) y -= 200; return y; } DacPalette256 gamePalette; DacPalette256 defaultPalette; DacPalette256 brightPalette; DacPalette256 darkPalette; byte *VGA; byte *drawSurface1; byte *backSurface; byte *drawSurface3; byte *drawSurface2; byte *tableSurface; byte *extraSurface; // not sure about this one, was "dir_hare_dch" byte *screenSurface; byte *frontSurface; byte *textSurface; byte *pendulumSurface; byte cPal[768]; byte *pcxBuffer; Common::ArjFile _arj; int actorFrames[8]; int previousMusic, roomMusic; int roomNumber; char roomDisk[20]; char currentData[20]; int numRoomObjs; char menuBackground[20]; char objName[30][20]; char iconName[44][13]; int objectNum[40], visible[40], isDoor[40]; int roomObjX[40], roomObjY[40], trackObj[40]; int inventoryObjects[43]; char _targetSurface[40][20]; int _destX[40], _destY[40], trackCharacter_alkeva[40], alapuertakeva[40]; int x1[40], y1[40], x2[40], y2[40]; int takeObject, pickedObject; int withVoices; int menuBar, menuScreen, hasName; char textName[20]; int curExcuseLook; int curExcuseAction; int flags[NUM_FLAGS]; int frame_y; int curX, curY, characterMoved, curDirection, trackProtagonist, num_frame, hare_se_ve; int roomX, roomY, checkFlags; int doBreak; int stepX, stepY; int curHeight, curWidth, feetHeight; int talkHeight, talkWidth; int floorX1, floorY1, floorX2, floorY2; int near, far; int trackFinal, walkToObject; int objExit; int timeDiff, startTime; int hasAnswer; int savedTime; int changeColor; int breakOut; int vonBraunX, trackVonBraun, vonBraunHasMoved; float newHeight, newWidth; int factor_red[202]; int color_solo; int blinking; int igorX, igorY, trackIgor; int drasculaX, drasculaY, trackDrascula; int bjX, bjY, trackBJ; int framesWithoutAction; int term_int; int currentChapter; int hay_que_load; char saveName[13]; int _color; int musicStopped; char select[23]; int selectionMade; int mouseX; int mouseY; int leftMouseButton; int rightMouseButton; bool runCurrentChapter(); void black(); void pickObject(int); void walkUp(); void walkDown(); void moveVonBraun(); void placeVonBraun(int pointX); void hipo_sin_nadie(int counter); void openDoor(int nflag, int doorNum); void showMap(); void setDarkPalette(); void withoutVerb(); void enterRoom(int); void clearRoom(); void gotoObject(int, int); void moveCursor(); void checkObjects(); void selectVerbFromBar(); bool verify1(); bool verify2(); Common::KeyCode getScan(); void selectVerb(int); void updateVolume(Audio::Mixer::SoundType soundType, int prevVolume); void volumeControls(); bool saveLoadScreen(); void print_abc(const char *, int, int); void delay(int ms); bool confirmExit(); void screenSaver(); void chooseObject(int objeto); void addObject(int); int removeObject(int osj); void playFLI(const char *filefli, int vel); void fadeFromBlack(int fadeSpeed); void fadeToBlack(int fadeSpeed); char adjustToVGA(char value); void color_abc(int cl); void centerText(const char *,int,int); void playSound(int soundNum); bool animate(const char *animation, int FPS); void pause(int); void placeIgor(); void placeBJ(); void placeDrascula(); void talkInit(const char *filename); bool isTalkFinished(int* length); void talk_igor(int, int); void talk_drascula(int index, int talkerType = 0); void talk_solo(const char *, const char *); void talk_bartender(int, int talkerType = 0); void talk_pen(const char *, const char *, int); void talk_bj_bed(int); void talk_htel(int); void talk_bj(int); void talk_baul(int); void talk(int); void talk(const char *, const char *); void talk_sync(const char *, const char *, const char *); void talk_drunk(int); void talk_pianist(int); void talk_werewolf(int); void talk_mus(int); void talk_dr_grande(int); void talk_vonBraun(int); void talk_vonBraunpuerta(int); void talk_blind(int); void talk_hacker(int); void talk_generic(const char* said, const char* filename, int* faces, int faceCount, int* coords, byte* surface); void hiccup(int); void finishSound(); void stopSound(); void closeDoor(int nflag, int doorNum); void playMusic(int p); void stopMusic(); int musicStatus(); void updateRoom(); bool loadGame(const char *); void updateDoor(int); void setDefaultPalette(); void setPaletteBase(int darkness); void assignBrightPalette(); void assignDarkPalette(); void setBrightPalette(); void updateVisible(); void startWalking(); void updateRefresh(); void updateRefresh_pre(); void moveCharacters(); void showMenu(); void clearMenu(); void removeObject(); bool exitRoom(int); bool pickupObject(); bool checkAction(int); void setCursorTable(); void enterName(); bool soundIsActive(); void WaitFrameSSN(); void MixVideo(byte *OldScreen, byte *NewScreen); void Des_RLE(byte *BufferRLE, byte *MiVideoRLE); void Des_OFF(byte *BufferOFF, byte *MiVideoOFF, int Lenght); byte *TryInMem(); int playFrameSSN(); byte *AuxBuffOrg; byte *AuxBuffDes; byte *pointer; int UsingMem; byte CHUNK; byte CMP, dacSSN[768]; byte *MiVideoSSN; byte *mSession; int FrameSSN; int globalSpeed; uint32 LastFrame; int flag_tv; byte *loadPCX(byte *NamePcc); void WaitForNext(int FPS); int getTime(); void reduce_hare_chico(int, int, int, int, int, int, int, byte *, byte *); void quadrant_1(); void quadrant_2(); void quadrant_3(); void quadrant_4(); void saveGame(char[]); void increaseFrameNum(); int whichObject(); bool checkMenuFlags(); void setupRoomsTable(); bool roomParse(int, int); void converse(int); void print_abc_opc(const char *, int, int, int); void response(int); void activatePendulum(); void MusicFadeout(); void playFile(const char *fname); char *getLine(char *buf, int len); void getIntFromLine(char *buf, int len, int* result); void getStringFromLine(char *buf, int len, char* result); void grr(); void updateAnim(int y, int destX, int destY, int width, int height, int count, byte* src, int delayVal = 3); void updateAnim2(int y, int px, int py, int width, int height, int count, byte* src); bool room(int rN, int fl); bool room_0(int); bool room_1(int); bool room_2(int); bool room_3(int); bool room_4(int); bool room_5(int); bool room_6(int); bool room_7(int); bool room_8(int); bool room_9(int); bool room_12(int); bool room_13(int); bool room_14(int); bool room_15(int); bool room_16(int); bool room_17(int); bool room_18(int); bool room_21(int); bool room_22(int); bool room_23(int); bool room_24(int); bool room_26(int); bool room_27(int); bool room_29(int); bool room_30(int); bool room_31(int); bool room_34(int); bool room_35(int); bool room_49(int); bool room_53(int); bool room_54(int); bool room_55(int); bool room_56(int); bool room_58(int); bool room_59(int); bool room_60(int); bool room_62(int); bool room_102(int); void animation_1_1(); void animation_2_1(); void animation_3_1(); void animation_4_1(); // void animation_1_2(); void animation_2_2(); void animation_3_2(); void animation_4_2(); void animation_5_2(); void animation_6_2(); void animation_7_2(); void animation_8_2(); void animation_9_2(); void animation_10_2(); void animation_11_2(); void animation_12_2(); void animation_13_2(); void animation_14_2(); void animation_15_2(); void animation_16_2(); void animation_17_2(); void animation_18_2(); void animation_19_2(); void animation_20_2(); void animation_21_2(); void animation_22_2(); void animation_23_2(); void animation_23_joined(); void animation_23_joined2(); void animation_24_2(); void animation_25_2(); void animation_26_2(); void animation_27_2(); void animation_28_2(); void animation_29_2(); void animation_30_2(); void animation_31_2(); void animation_32_2(); void animation_33_2(); void animation_34_2(); void animation_35_2(); void animation_36_2(); // void animation_1_3(); void animation_2_3(); void animation_3_3(); void animation_4_3(); void animation_5_3(); void animation_6_3(); void animation_ray(); // void animation_1_4(); void animation_2_4(); void animation_3_4(); void animation_4_4(); void animation_5_4(); void animation_6_4(); void animation_7_4(); void animation_8_4(); void animation_9_4(); // void animation_1_5(); void animation_2_5(); void animation_3_5(); void animation_4_5(); void animation_5_5(); void animation_6_5(); void animation_7_5(); void animation_8_5(); void animation_9_5(); void animation_10_5(); void animation_11_5(); void animation_12_5(); void animation_13_5(); void animation_14_5(); void animation_15_5(); void animation_16_5(); void animation_17_5(); // void animation_1_6(); void animation_2_6(); void animation_3_6(); void animation_4_6(); void animation_5_6(); void animation_6_6(); void animation_7_6(); void animation_9_6(); void animation_10_6(); void animation_11_6(); void animation_12_6(); void animation_13_6(); void animation_14_6(); void animation_15_6(); void animation_18_6(); void animation_19_6(); void update_1_pre(); void update_2(); void update_3(); void update_4(); void update_6_pre(); void update_9_pre(); void update_14_pre(); void update_13(); void update_16_pre(); void update_18_pre(); void update_23_pre(); void update_26_pre(); void update_26(); void update_35_pre(); void update_58(); void update_58_pre(); void update_59_pre(); void update_60_pre(); void update_60(); void update_62(); void update_62_pre(); void update_102(); private: int _lang; }; extern const char *_text[][501]; extern const char *_textd[][84]; extern const char *_textb[][15]; extern const char *_textbj[][29]; extern const char *_texte[][24]; extern const char *_texti[][33]; extern const char *_textl[][32]; extern const char *_textp[][20]; extern const char *_textt[][25]; extern const char *_textvb[][63]; extern const char *_textsys[][4]; extern const char *_texthis[][5]; extern const char *_textverbs[][6]; extern const char *_textmisc[][3]; extern const char *_textd1[][11]; extern const ItemLocation itemLocations[]; extern int frameX[20]; extern const int x_pol[44], y_pol[44]; extern const int verbBarX[]; extern const int x1d_menu[], y1d_menu[]; extern const CharInfo charMap[]; } // End of namespace Drascula #endif /* DRASCULA_H */