/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef IMAGE_CODECS_XAN_H #define IMAGE_CODECS_XAN_H #include "image/codecs/codec.h" namespace Image { /** * Xan image decoder. (fourcc Xxan) * * Used by Crusader: No Regret AVI files * * This code was created based on the multimedia wiki: * https://wiki.multimedia.cx/index.php/Origin_Xan_Codec * and ffmpeg's libavcodec/xxan.c. * The ffmpeg code is LGPL2 licensed and Copyright (C) 2011 * Konstantin Shishkov based on work by Mike Melanson. * * A similar format is used in Wing Commander III (although not in an AVI * container) and IV. */ class XanDecoder : public Codec { public: XanDecoder (int width, int height, int bitsPerPixel); ~XanDecoder() override; const Graphics::Surface *decodeFrame(Common::SeekableReadStream &stream) override; Graphics::PixelFormat getPixelFormat() const override { return _pixelFormat; } bool setOutputPixelFormat(const Graphics::PixelFormat &format) override { _pixelFormat = format; return true; } private: void decodeFrameType0(Common::SeekableReadStream &stream); void decodeFrameType1(Common::SeekableReadStream &stream); /** Decompress the huffman table for base luma data */ void decompressLuma(Common::SeekableReadStream &stream); bool decodeChroma(Common::SeekableReadStream &stream, int chroma_off); /** convert the internally expanded YUV to the output RGBA surface */ void convertYUVtoRGBSurface(); /** A buffer to hold the final frame */ Graphics::Surface *_surface; /** Dest surface width and height */ int _width, _height; /** Dest surface pixel format */ Graphics::PixelFormat _pixelFormat; /** If true, decode chroma vals in Wing Commander 4 style (false = No Regret style) */ bool _wc4Mode; /** A buffer to hold scratch data. Either chroma data in progress, or * decompressed delta luma values (5-bit). Interpretation depends on frame type. */ uint8 *_scratchbuf; /** A buffer to hold expanded/interpolated absolute luma values (6-bit) from the values in _scratchbuf. * These still need to be multiplied out to make 8-bit values. */ uint8 *_lumabuf; /** a buffer for uncompressed and multiplied out "y" values (of yuv) */ uint8 *_ybuf; /** a buffer for uncompressed "u" values (of yuv) */ uint8 *_ubuf; /** a buffer for uncompressed "v" values (of yuv) */ uint8 *_vbuf; }; } // End of namespace Image #endif