/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "common/file.h" #include "common/str.h" #include "common/endian.h" #include "common/tokenizer.h" #include "engines/grim/localize.h" #include "engines/grim/grim.h" #include "engines/grim/resource.h" namespace Grim { Localizer *g_localizer = nullptr; Localizer::Localizer() { // To avoid too wide lines further below, we just name these here. bool isAnyDemo = g_grim->getGameFlags() & ADGF_DEMO; bool isGrimDemo = g_grim->getGameType() == GType_GRIM && isAnyDemo; bool isGerman = g_grim->getGameLanguage() == Common::DE_DEU; bool isFrench = g_grim->getGameLanguage() == Common::FR_FRA; bool isItalian = g_grim->getGameLanguage() == Common::IT_ITA; bool isSpanish = g_grim->getGameLanguage() == Common::ES_ESP; bool isTranslatedGrimDemo = (isGerman || isFrench || isItalian || isSpanish) && isGrimDemo; bool isPS2 = g_grim->getGamePlatform() == Common::kPlatformPS2; if (isGrimDemo && !isTranslatedGrimDemo) return; Common::String filename; if (g_grim->getGameType() == GType_MONKEY4) { filename = "script.tab"; } else { if (g_grim->isRemastered()) { filename = Common::String("grim.") + g_grim->getLanguagePrefix() + Common::String(".tab"); // TODO: Detect based on language. } else if (isTranslatedGrimDemo) { filename = "language.tab"; } else { filename = "grim.tab"; } } Common::SeekableReadStream *f = g_resourceloader->openNewStreamFile(filename); if (!f) { error("Localizer::Localizer: Unable to find localization information (%s)", filename.c_str()); return; } int32 filesize = f->size(); // Read in the data char *data = new char[filesize + 1]; f->read(data, filesize); data[filesize] = '\0'; delete f; if (g_grim->isRemastered()) { parseRemasteredData(Common::String(data)); return; } // Explicitly white-list german demo, as it has a .tab-file if ((isTranslatedGrimDemo) || (!isAnyDemo && !isPS2)) { if (filesize < 4) error("%s to short: %i", filename.c_str(), filesize); switch (READ_BE_UINT32(data)) { case MKTAG('R','C','N','E'): // Decode the data if (g_grim->getGameType() == GType_MONKEY4) { uint32 next = 0x16; for (int i = 4; i < filesize; i++) { next = next * 0x343FD + 0x269EC3; data[i] ^= (int)(((((next >> 16) & 0x7FFF) / 32767.f) * 254) + 1); } } else { for (int i = 4; i < filesize; i++) { data[i] ^= '\xdd'; } } case MKTAG('D', 'O', 'E', 'L'): case MKTAG('a', 'r', 't', 'p'): break; default: error("Invalid magic reading %s: %08x (%s)", filename.c_str(), READ_BE_UINT32(data), tag2str(READ_BE_UINT32(data))); } } char *nextline = data; Common::String last_entry; //Read file till end for (char *line = data + 4; nextline != nullptr && (line - data <= filesize); nextline != nullptr && (line = nextline + 1)) { nextline = strchr(line, '\n'); //if there is no next line we arrived the last one if (nextline == nullptr) { nextline = strchr(line, '\0'); } //in grim we have to exit on first empty line else skip line if (*line == '\r') { if (g_grim->getGameType() == GType_GRIM) { break; } nextline = strchr(line + 2, '\n'); continue; } //EMI has an garbage line which should be ignored if (g_grim->getGameType() == GType_MONKEY4 && *line == '\x1A') continue; char *tab = strchr(line, '\t'); //skip line if no tab found if (tab == nullptr) { continue; } if (tab > nextline) { Common::String cont = Common::String(line, nextline - line - 1); assert(last_entry != ""); warning("Continuation line: \"%s\" = \"%s\" + \"%s\"", last_entry.c_str(), _entries[last_entry].c_str(), cont.c_str()); _entries[last_entry] += cont; } else { _entries[last_entry = Common::String(line, tab - line)] = Common::String(tab + 1, (nextline - tab - 2)); } } delete[] data; } void Localizer::parseRemasteredData(const Common::String &data) { // This is probably cleaner implemented using a read line-by-line, but for now this works. Common::StringTokenizer tokens(data, "\t\n"); while (!tokens.empty()) { Common::String key = tokens.nextToken(); // Not sure if this is right, but it is necessary to get by the second line key.trim(); // Handle comments if (!(key.size() > 0 && !(key[0] == '#'))) { continue; } Common::String string = tokens.nextToken(); _entries[key] = string; } } Common::String Localizer::localize(const char *str) const { assert(str); const char *slash2; if (str[0] != '/' || str[0] == 0 || !(slash2 = strchr(str + 1, '/'))) return str; Common::String key(str + 1, slash2 - str - 1); Common::StringMap::iterator it = _entries.find(key); if (it != _entries.end()) { return it->_value; } else { return slash2 + 1; } } } // end of namespace Grim