/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef GUI_EDITRECORDDIALOG_H #define GUI_EDITRECORDDIALOG_H #include "gui/dialog.h" namespace GUI { class EditTextWidget; class StaticTextWidget; class EditRecordDialog : public Dialog { private: EditTextWidget *_notesEdit; EditTextWidget *_nameEdit; EditTextWidget *_authorEdit; EditRecordDialog() : Dialog("EditRecordDialog") {}; public: EditRecordDialog(const Common::U32String author, const Common::String name, const Common::String notes); ~EditRecordDialog() override; const Common::U32String getAuthor(); const Common::String getNotes(); const Common::String getName(); void setAuthor(const Common::U32String &author); void setNotes(const Common::String &desc); void setName(const Common::String &name); void handleCommand(GUI::CommandSender *sender, uint32 cmd, uint32 data) override; }; }// End of namespace GUI #endif