/* ResidualVM - A 3D game interpreter * * ResidualVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA * */ #ifndef GRIM_SCX_H #define GRIM_SCX_H namespace Common { class SeekableReadStream; } namespace Grim { /** * Takes an input stream containing SCX sound data and creates * an RewindableAudioStream from that. * * @param stream the SeekableReadStream from which to read the SCX data * @param disposeAfterUse whether to delete the stream after use * @return a new RewindableAudioStream, or NULL, if an error occurred */ Audio::RewindableAudioStream *makeSCXStream( Common::SeekableReadStream *stream, DisposeAfterUse::Flag disposeAfterUse = DisposeAfterUse::YES); } // End of namespace Grim #endif