/* ResidualVM - A 3D game interpreter * * ResidualVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the AUTHORS * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef GRIM_PATCHR_H #define GRIM_PATCHR_H namespace Grim { /** * Take an arbitrary SeekableReadStream and wrap it in a custom stream which * transparently patch it on-the-fly. It uses filename.patchr as patchfile, * but if it fails, it tries with filename_1.patchr and so on. * If no valid patchfile exists, the original stream is returned unmodified * (and in particular, not wrapped). * For more informations, see diffr and patchr manuals. * * It is safe to call this with a NULL parameter (in this case, NULL is * returned). */ Common::SeekableReadStream *wrapPatchedFile(Common::SeekableReadStream *rs, const Common::String &filename); } // end of namespace Grim #endif