/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef STARK_SAVE_METADATA_H #define STARK_SAVE_METADATA_H #include "common/error.h" #include "common/system.h" namespace Stark { class ResourceSerializer; /** * Utility class for reading and writing the save file header * * The save file header contains metadata related to the save * as well as a thumbnail of the game screen. */ class SaveMetadata { public: Common::String description; uint levelIndex; uint locationIndex; uint version; uint32 totalPlayTime; uint8 saveDay; uint8 saveMonth; uint16 saveYear; uint8 saveHour; uint8 saveMinute; uint8 saveSecond; bool isAutoSave; const Graphics::Surface *gameWindowThumbnail; SaveMetadata(); /** Set the time the save was created on */ void setSaveTime(const TimeDate &timeDate); /** * Read the metadata from a stream * * @param filename Save filename, used for the error messages only */ Common::ErrorCode read(Common::SeekableReadStream *stream, const Common::String &filename); /** Write the metadata to a stream */ void write(Common::WriteStream *stream); /** Read the game screen thumbnail from a stream */ Graphics::Surface *readGameScreenThumbnail(Common::SeekableReadStream *stream); /** Skip the game screen thumbnail in a stream */ void skipGameScreenThumbnail(Common::SeekableReadStream *stream); /** Write the game screen thumbnail to a stream */ void writeGameScreenThumbnail(Common::WriteStream *stream); private: void saveLoad(ResourceSerializer *s); static void syncResourceIndexAsString(ResourceSerializer *s, uint &index); Common::ErrorCode syncVersion(ResourceSerializer *s); Common::String _readFilename; Common::ErrorCode _readErrorCode; }; } // End of namespace Stark #endif // STARK_SAVE_METADATA_H