/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifndef GOB_GAME_H #define GOB_GAME_H #include "gob/util.h" namespace Gob { class Script; class Resources; class Variables; class Hotspots; class Environments { public: static const uint8 kEnvironmentCount = 5; Environments(GobEngine *vm); ~Environments(); void set(uint8 env); void get(uint8 env) const; const char *getTotFile(uint8 env) const; bool has(Variables *variables, uint8 startEnv = 0, int16 except = -1) const; bool has(Script *script , uint8 startEnv = 0, int16 except = -1) const; bool has(Resources *resources, uint8 startEnv = 0, int16 except = -1) const; void clear(); private: struct Environment { int16 cursorHotspotX; int16 cursorHotspotY; char curTotFile[14]; Variables *variables; Script *script; Resources *resources; }; GobEngine *_vm; Environment *_environments; }; class Game { public: Script *_script; Resources *_resources; Hotspots *_hotspots; char _curTotFile[14]; char _totToLoad[20]; int32 _startTimeKey; MouseButtons _mouseButtons; bool _noScroll; bool _preventScroll; bool _scrollHandleMouse; bool _noCd; byte _handleMouse; char _forceHandleMouse; Game(GobEngine *vm); virtual ~Game(); void capturePush(int16 left, int16 top, int16 width, int16 height); void capturePop(char doDraw); void freeSoundSlot(int16 slot); void evaluateScroll(int16 x, int16 y); int16 checkKeys(int16 *pMousex = 0, int16 *pMouseY = 0, MouseButtons *pButtons = 0, char handleMouse = 0); void start(void); virtual void totSub(int8 flags, const char *newTotFile); virtual void switchTotSub(int16 index, int16 skipPlay); virtual void playTot(int16 skipPlay) = 0; virtual void prepareStart(void) = 0; protected: uint32 _menuLevel; char _tempStr[256]; // Capture Common::Rect _captureStack[20]; int16 _captureCount; // For totSub() int8 _curEnvironment; int8 _numEnvironments; Environments *_environments; GobEngine *_vm; void clearUnusedEnvironment(); }; class Game_v1 : public Game { public: Game_v1(GobEngine *vm); virtual ~Game_v1() {} virtual void playTot(int16 skipPlay); virtual void prepareStart(void); }; class Game_v2 : public Game_v1 { public: Game_v2(GobEngine *vm); virtual ~Game_v2() {} virtual void playTot(int16 skipPlay); virtual void prepareStart(void); }; class Game_v6 : public Game_v2 { public: Game_v6(GobEngine *vm); virtual ~Game_v6() {} virtual void totSub(int8 flags, const char *newTotFile); virtual void prepareStart(void); }; } // End of namespace Gob #endif // GOB_GAME_H