/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "access/access.h" #include "access/amazon/amazon_game.h" #include "access/martian/martian_game.h" #include "base/plugins.h" #include "common/savefile.h" #include "common/str-array.h" #include "common/memstream.h" #include "engines/advancedDetector.h" #include "common/system.h" #include "graphics/surface.h" #define MAX_SAVES 99 namespace Access { struct AccessGameDescription { ADGameDescription desc; int gameID; uint32 features; }; uint32 AccessEngine::getGameID() const { return _gameDescription->gameID; } uint32 AccessEngine::getGameFeatures() const { return _gameDescription->features; } uint32 AccessEngine::getFeatures() const { return _gameDescription->desc.flags; } bool AccessEngine::isCD() const { return (bool)(_gameDescription->desc.flags & ADGF_CD); } bool AccessEngine::isDemo() const { return (bool)(_gameDescription->desc.flags & ADGF_DEMO); } Common::Language AccessEngine::getLanguage() const { return _gameDescription->desc.language; } Common::Platform AccessEngine::getPlatform() const { return _gameDescription->desc.platform; } } // End of namespace Access static const PlainGameDescriptor AccessGames[] = { {"amazon", "Amazon: Guardians of Eden"}, {"martian", "Martian Memorandum"}, {0, 0} }; #include "access/detection_tables.h" class AccessMetaEngine : public AdvancedMetaEngine { public: AccessMetaEngine() : AdvancedMetaEngine(Access::gameDescriptions, sizeof(Access::AccessGameDescription), AccessGames) { _maxScanDepth = 3; } const char *getEngineId() const override { return "access"; } const char *getName() const override { return "Access"; } const char *getOriginalCopyright() const override { return "Access Engine (C) 1989-1994 Access Software"; } bool hasFeature(MetaEngineFeature f) const override; bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const override; SaveStateList listSaves(const char *target) const override; int getMaximumSaveSlot() const override; void removeSaveState(const char *target, int slot) const override; SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const override; }; bool AccessMetaEngine::hasFeature(MetaEngineFeature f) const { return (f == kSupportsListSaves) || (f == kSupportsLoadingDuringStartup) || (f == kSupportsDeleteSave) || (f == kSavesSupportMetaInfo) || (f == kSavesSupportThumbnail) || (f == kSimpleSavesNames); } bool Access::AccessEngine::hasFeature(EngineFeature f) const { return (f == kSupportsReturnToLauncher) || (f == kSupportsLoadingDuringRuntime) || (f == kSupportsSavingDuringRuntime); } bool AccessMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const { const Access::AccessGameDescription *gd = (const Access::AccessGameDescription *)desc; if (gd) { switch (gd->gameID) { case Access::GType_Amazon: *engine = new Access::Amazon::AmazonEngine(syst, gd); break; case Access::GType_MartianMemorandum: *engine = new Access::Martian::MartianEngine(syst, gd); break; default: error("Unknown game"); } } return gd != 0; } SaveStateList AccessMetaEngine::listSaves(const char *target) const { Common::SaveFileManager *saveFileMan = g_system->getSavefileManager(); Common::StringArray filenames; Common::String saveDesc; Common::String pattern = Common::String::format("%s.0##", target); Access::AccessSavegameHeader header; filenames = saveFileMan->listSavefiles(pattern); SaveStateList saveList; for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) { const char *ext = strrchr(file->c_str(), '.'); int slot = ext ? atoi(ext + 1) : -1; if (slot >= 0 && slot < MAX_SAVES) { Common::InSaveFile *in = g_system->getSavefileManager()->openForLoading(*file); if (in) { if (Access::AccessEngine::readSavegameHeader(in, header)) saveList.push_back(SaveStateDescriptor(slot, header._saveName)); delete in; } } } // Sort saves based on slot number. Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator()); return saveList; } int AccessMetaEngine::getMaximumSaveSlot() const { return MAX_SAVES; } void AccessMetaEngine::removeSaveState(const char *target, int slot) const { Common::String filename = Common::String::format("%s.%03d", target, slot); g_system->getSavefileManager()->removeSavefile(filename); } SaveStateDescriptor AccessMetaEngine::querySaveMetaInfos(const char *target, int slot) const { Common::String filename = Common::String::format("%s.%03d", target, slot); Common::InSaveFile *f = g_system->getSavefileManager()->openForLoading(filename); if (f) { Access::AccessSavegameHeader header; if (!Access::AccessEngine::readSavegameHeader(f, header, false)) { delete f; return SaveStateDescriptor(); } delete f; // Create the return descriptor SaveStateDescriptor desc(slot, header._saveName); desc.setThumbnail(header._thumbnail); desc.setSaveDate(header._year, header._month, header._day); desc.setSaveTime(header._hour, header._minute); desc.setPlayTime(header._totalFrames * GAME_FRAME_TIME); return desc; } return SaveStateDescriptor(); } #if PLUGIN_ENABLED_DYNAMIC(ACCESS) REGISTER_PLUGIN_DYNAMIC(ACCESS, PLUGIN_TYPE_ENGINE, AccessMetaEngine); #else REGISTER_PLUGIN_STATIC(ACCESS, PLUGIN_TYPE_ENGINE, AccessMetaEngine); #endif