/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * Based on the Reverse Engineering work of Christophe Fontanel, * maintainer of the Dungeon Master Encyclopaedia (http://dmweb.free.fr/) */ #ifndef DM_CONSOLE_H #define DM_CONSOLE_H #include "gui/debugger.h" namespace DM { class DMEngine; class Console : public GUI::Debugger { private: DMEngine *_vm; bool Cmd_godmode(int argc, const char **argv); bool Cmd_noclip(int argc, const char **argv); bool Cmd_pos(int argc, const char **argv); bool Cmd_map(int argc, const char **argv); bool Cmd_listItems(int argc, const char **argv); bool Cmd_gimme(int argc, const char **argv); const char *debugGetDirectionName(int16 dir); public: explicit Console(DM::DMEngine *vm); ~Console(void) override {} bool _debugGodmodeMana; bool _debugGodmodeHP; bool _debugGodmodeStamina; bool _debugNoclip; }; } #endif