/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef TWP_RESMANAGER_H #define TWP_RESMANAGER_H #include "common/str.h" #include "common/hashmap.h" #include "twp/gfx.h" #include "twp/spritesheet.h" namespace Twp { class Font; class ResManager { private: enum { START_ACTORID = 1000, END_ACTORID = 2000, START_ROOMID = 2000, END_ROOMID = 3000, START_OBJECTID = 3000, END_OBJECTID = 100000, START_LIGHTID = 100000, END_LIGHTID = 200000, START_SOUNDDEFID = 200000, END_SOUNDDEFID = 250000, START_SOUNDID = 250000, END_SOUNDID = 300000, START_THREADID = 300000, END_THREADID = 8000000, START_CALLBACKID = 8000000, END_CALLBACKID = 10000000, }; public: static Common::String getKey(const Common::String &path); Texture *texture(const Common::String &name); SpriteSheet *spriteSheet(const Common::String &name); Common::SharedPtr font(const Common::String &name); void resetSaylineFont(); bool isThread(int id) const; bool isRoom(int id) const; bool isActor(int id) const; bool isObject(int id) const; bool isSound(int id) const; bool isLight(int id) const; bool isCallback(int id) const; int getCallbackId() const; int newRoomId(); int newObjId(); int newActorId(); int newSoundDefId(); int newSoundId(); int newThreadId(); int newCallbackId(); int newLightId(); void resetIds(int callbackId); private: void loadTexture(const Common::String &name); void loadSpriteSheet(const Common::String &name); void loadFont(const Common::String &name); public: Common::HashMap _textures; Common::HashMap _spriteSheets; Common::HashMap > _fonts; Common::SharedPtr _allObjects[100000]; private: int _roomId = START_ROOMID; int _actorId = START_ACTORID; int _objId = START_OBJECTID; int _soundDefId = START_SOUNDDEFID; int _soundId = START_SOUNDID; int _threadId = START_THREADID; int _callbackId = START_CALLBACKID; int _lightId = START_LIGHTID; }; } // namespace Twp #endif