/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #ifndef GRAPHICS_SVG_H #define GRAPHICS_SVG_H namespace Common { class SeekableReadStream; } struct NSVGimage; struct NSVGrasterizer; namespace Graphics { class ManagedSurface; struct Surface; struct PixelFormat; class SVGBitmap { public: SVGBitmap(Common::SeekableReadStream *in); ~SVGBitmap(); Graphics::PixelFormat *getPixelFormat() { return _pixelformat; } void render(Graphics::ManagedSurface &target, int dw, int dh); private: NSVGimage *_svg; NSVGrasterizer *_rasterizer; Graphics::ManagedSurface *_render; int _cachedW, _cachedH; byte *_cache; Graphics::PixelFormat *_pixelformat; }; } // end of namespace Graphics #endif // GRAPHICS_SVG_H