/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef GRAPHICS_SURFACE_H #define GRAPHICS_SURFACE_H #include "common/scummsys.h" #include "common/list.h" namespace Common { struct Rect; struct Point; } #include "graphics/pixelformat.h" namespace Graphics { /** * An arbitrary graphics surface, which can be the target (or source) of blit * operations, font rendering, etc. */ struct Surface { /* * IMPORTANT implementation specific detail: * * ARM code relies on the layout of the first 3 of these fields. Do not * change them. */ /** * The width of the surface. */ uint16 w; /** * The height of the surface. */ uint16 h; /** * The number of bytes a pixel line has. * * Note that this might not equal w * bytesPerPixel. */ uint16 pitch; protected: /** * The surface's pixel data. */ void *pixels; public: /** * The pixel format of the surface. */ PixelFormat format; /** * Construct a simple Surface object. */ Surface() : w(0), h(0), pitch(0), pixels(0), format() { } /** * Return a pointer to the pixel data. * * @return Pointer to the pixel data. */ inline const void *getPixels() const { return pixels; } /** * Return a pointer to the pixel data. * * @return Pointer to the pixel data. */ inline void *getPixels() { return pixels; } /** * Sets the pixel data. * * Note that this is a simply a setter. Be careful what you are doing! * * @param newPixels The new pixel data. */ void setPixels(void *newPixels) { pixels = newPixels; } /** * Return a pointer to the pixel at the specified point. * * @param x The x coordinate of the pixel. * @param y The y coordinate of the pixel. * @return Pointer to the pixel. */ inline const void *getBasePtr(int x, int y) const { return (const byte *)(pixels) + y * pitch + x * format.bytesPerPixel; } /** * Return a pointer to the pixel at the specified point. * * @param x The x coordinate of the pixel. * @param y The y coordinate of the pixel. * @return Pointer to the pixel. */ inline void *getBasePtr(int x, int y) { return static_cast(pixels) + y * pitch + x * format.bytesPerPixel; } /** * Allocate memory for the pixel data of the surface. * * Note that you are responsible for calling free yourself. * @see free * * @param width Width of the surface object. * @param height Height of the surface object. * @param format The pixel format the surface should use. */ void create(uint16 width, uint16 height, const PixelFormat &format); /** * Release the memory used by the pixels memory of this surface. This is the * counterpart to create(). * * Note that you should only use this, when you created the Surface data via * create! Otherwise this function has undefined behavior. * @see create */ void free(); /** * Set up the Surface with user specified data. * * Note that this simply sets the 'internal' attributes of the Surface. It * will not take care of freeing old data via free or similar! * * @param width Width of the pixel data. * @param height Height of the pixel data. * @param pitch The pitch of the pixel data. * @param pixels The pixel data itself. * @param format The pixel format of the pixel data. */ void init(uint16 width, uint16 height, uint16 pitch, void *pixels, const PixelFormat &format); /** * Copy the data from another Surface. * * Note that this calls free on the current surface, to assure it being * clean. So be sure the current data was created via create, otherwise * the results are undefined. * @see create * @see free * * @param surf Surface to copy from. */ void copyFrom(const Surface &surf); /** * Creates a Surface which represents a sub-area of this Surface object. * * The pixel (0, 0) of the returned Surface will be the same as Pixel * (area.x, area.y) of this Surface. Changes to any of the Surface objects * will change the shared pixel data. * * Note that the Surface returned is only valid as long as this Surface * object is still alive (i.e. its pixel data is not destroyed or * reallocated). Do *never* try to free the returned Surface. * * @param area The area which should be represented. Note that the area * will get clipped in case it does not fit! */ Surface getSubArea(const Common::Rect &area); /** * Creates a Surface which represents a sub-area of this Surface object. * * The pixel (0, 0) of the returned Surface will be the same as Pixel * (area.x, area.y) of this Surface. * * Note that the Surface returned is only valid as long as this Surface * object is still alive (i.e. its pixel data is not destroyed or * reallocated). Do *never* try to free the returned Surface. * * @param area The area which should be represented. Note that the area * will get clipped in case it does not fit! */ const Surface getSubArea(const Common::Rect &area) const; /** * Copies a bitmap to the Surface internal buffer. The pixel format * of buffer must match the pixel format of the Surface. * * @param buffer The buffer containing the graphics data source * @param srcPitch The pitch of the buffer (number of bytes in a scanline) * @param destX The x coordinate of the destination rectangle * @param destY The y coordinate of the destination rectangle * @param width The width of the destination rectangle * @param height The height of the destination rectangle */ void copyRectToSurface(const void *buffer, int srcPitch, int destX, int destY, int width, int height); /** * Copies a bitmap to the Surface internal buffer. The pixel format * of buffer must match the pixel format of the Surface. * * @param srcSurface The source of the bitmap data * @param destX The x coordinate of the destination rectangle * @param destY The y coordinate of the destination rectangle * @param subRect The subRect of surface to be blitted */ void copyRectToSurface(const Graphics::Surface &srcSurface, int destX, int destY, const Common::Rect subRect); /** * Convert the data to another pixel format. * * This works in-place. This means it will not create an additional buffer * for the conversion process. The value of 'pixels' might change though * (that means it might realloc the pixel data). * * Note that you should only use this, when you created the Surface data via * create! Otherwise this function has undefined behavior. * * @param dstFormat The desired format * @param palette The palette (in RGB888), if the source format has a Bpp of 1 */ void convertToInPlace(const PixelFormat &dstFormat, const byte *palette = 0); /** * Convert the data to another pixel format. * * The calling code must call free on the returned surface and then delete * it. * * @param dstFormat The desired format * @param palette The palette (in RGB888), if the source format has a Bpp of 1 */ Graphics::Surface *convertTo(const PixelFormat &dstFormat, const byte *palette = 0) const; /** * Draw a line. * * @param x0 The x coordinate of the start point. * @param y0 The y coordiante of the start point. * @param x1 The x coordinate of the end point. * @param y1 The y coordinate of the end point. * @param color The color of the line. * @note This is just a wrapper around Graphics::drawLine */ void drawLine(int x0, int y0, int x1, int y1, uint32 color); /** * Draw a thick line. * * @param x0 The x coordinate of the start point. * @param y0 The y coordiante of the start point. * @param x1 The x coordinate of the end point. * @param y1 The y coordinate of the end point. * @param penX The width of the pen (thickness in the x direction) * @param penY The height of the pen (thickness in the y direction) * @param color The color of the line. * @note This is just a wrapper around Graphics::drawThickLine * @note The x/y coordinates of the start and end points are the upper-left most part of the pen */ void drawThickLine(int x0, int y0, int x1, int y1, int penX, int penY, uint32 color); /** * Draw a horizontal line. * * @param x The start x coordinate of the line. * @param y The y coordiante of the line. * @param x2 The end x coordinate of the line. * In case x > x2 the coordinates are swapped. * @param color The color of the line. */ void hLine(int x, int y, int x2, uint32 color); /** * Draw a vertical line. * * @param x The x coordinate of the line. * @param y The start y coordiante of the line. * @param y2 The end y coordinate of the line. * In case y > y2 the coordinates are swapped. * @param color The color of the line. */ void vLine(int x, int y, int y2, uint32 color); /** * Fill a rect with a given color. * * @param r Rect to fill * @param color The color of the rect's contents. */ void fillRect(Common::Rect r, uint32 color); /** * Draw a frame around a specified rect. * * @param r Rect to frame * @param color The color of the frame. */ void frameRect(const Common::Rect &r, uint32 color); // See comment in graphics/surface.cpp about it void move(int dx, int dy, int height); /** * Flip the specified rect vertically. * * @param r Rect to flip */ void flipVertical(const Common::Rect &r); /** * Scale the data to the given size. * * The calling code must call free on the returned surface and then delete * it. * * @param newWidth the resulting width. * @param newHeight the resulting height. * @param filtering Whether or not to use bilinear filtering. */ Graphics::Surface *scale(uint16 newWidth, uint16 newHeight, bool filtering = false) const; }; /** * A deleter for Surface objects which can be used with SharedPtr. * * This deleter assures Surface::free is called on deletion. */ struct SurfaceDeleter { void operator()(Surface *ptr) { if (ptr) { ptr->free(); } delete ptr; } }; /** * Stack-based flood fill algorithm for arbitrary Surfaces. * * It could be used in 2 ways. One is to fill the pixels of oldColor * with fillColor. Second is when the surface stays intact but another * surface with mask is created, where filled colors are marked with 255. * * Before running fill() or fillMask(), the initial pixels must be addSeed * with addSeed() method. */ class FloodFill { public: /** * Construct a simple Surface object. * * @param surface Input surface * @param oldColor Color on the surface to change * @param fillColor Color to fill with */ FloodFill(Surface *surface, uint32 oldColor, uint32 fillColor, bool maskMode = false); ~FloodFill(); /** * Add pixels to the fill queue. * * @param x The x coordinate of the pixel. * @param y The x coordinate of the pixel. */ void addSeed(int x, int y); /** * Fill the surface as requested. * * It uses pixels which were added with addSeed() method. * * @see addSeed */ void fill(); /** * Fill the mask. The mask is a CLUT8 Surface with pixels 0 and 255. * 255 means that the pixel has been filled. * * It uses pixels which were added with addSeed() method. * * @see addSeed */ void fillMask(); /** * Get the resulting mask. * * @see fillMask */ Surface *getMask() { return _mask; } private: Common::List _queue; Surface *_surface; Surface *_mask; uint32 _oldColor, _fillColor; byte *_visited; int _w, _h; bool _maskMode; }; } // End of namespace Graphics #endif