/* ResidualVM - A 3D game interpreter * * ResidualVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the AUTHORS * file distributed with this source distribution. * * Additional copyright for this file: * Copyright (C) 1999-2000 Revolution Software Ltd. * This code is based on source code created by Revolution Software, * used with permission. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ namespace ICB { extern uint32 fileGetZipLength(const char *inFn); uint32 fileGetZipLength2(Common::SeekableReadStream *fileStream); // There are now two memUncompress's // One takes a FILE * pointer and a place to unzip to // The second takes a url, opens it, and calls the first uint memUncompress(unsigned char *outMem, const char *inFn); unsigned int memUncompress(unsigned char *outMem, const char *inFn, Common::SeekableReadStream *fileStream); } // End of namespace ICB