/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef TWINE_CONSOLE_H #define TWINE_CONSOLE_H #include "gui/debugger.h" #include "twine/gamestate.h" namespace TwinE { class TwinEEngine; class TwinEConsole : public GUI::Debugger { private: TwinEEngine *_engine; bool doGiveAllItems(int argc, const char **argv); bool doChangeScene(int argc, const char **argv); bool doListMenuText(int argc, const char **argv); bool doToggleDebug(int argc, const char **argv); bool doGiveKey(int argc, const char **argv); bool doToggleZoneRendering(int argc, const char **argv); bool doToggleFreeCamera(int argc, const char **argv); bool doToggleSceneChanges(int argc, const char **argv); bool doSkipSceneActorsBut(int argc, const char **argv); public: TwinEConsole(TwinEEngine *engine); ~TwinEConsole() override; }; } // End of namespace TwinE #endif // TWINE_CONSOLE_H