/* ResidualVM - A 3D game interpreter * * ResidualVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "graphics/renderer.h" #include "common/translation.h" namespace Graphics { static const RendererTypeDescription rendererTypes[] = { #if defined(USE_OPENGL) && !defined(USE_GLES2) { "opengl", _s("OpenGL"), kRendererTypeOpenGL }, #endif #if defined(USE_OPENGL_SHADERS) || defined(USE_GLES2) { "opengl_shaders", _s("OpenGL with shaders"), kRendererTypeOpenGLShaders }, #endif { "software", "Software", kRendererTypeTinyGL }, { 0, 0, kRendererTypeDefault } }; const RendererTypeDescription *listRendererTypes() { return rendererTypes; } RendererType parseRendererTypeCode(const Common::String &code) { const RendererTypeDescription *rt = listRendererTypes(); while (rt->code) { if (rt->code == code) { return rt->id; } rt++; } return kRendererTypeDefault; } Common::String getRendererTypeCode(RendererType type) { const RendererTypeDescription *rt = listRendererTypes(); while (rt->code) { if (rt->id == type) { return rt->code; } rt++; } return nullptr; } RendererType getBestMatchingAvailableRendererType(RendererType desired) { if (desired == kRendererTypeDefault) { desired = kRendererTypeOpenGL; } #if !defined(USE_OPENGL_SHADERS) && !defined(USE_GLES2) if (desired == kRendererTypeOpenGLShaders) { desired = kRendererTypeOpenGL; } #endif #if (!defined(USE_OPENGL) && defined(USE_OPENGL_SHADERS)) || defined(USE_GLES2) if (desired == kRendererTypeOpenGL) { desired = kRendererTypeOpenGLShaders; } #endif #if !defined(USE_OPENGL) && !defined(USE_GLES2) && !defined(USE_OPENGL_SHADERS) if (desired == kRendererTypeOpenGL || desired == kRendererTypeOpenGLShaders) { desired = kRendererTypeTinyGL; } #endif return desired; } } // End of namespace Graphics