/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef GROOVIE_SCRIPT_H #define GROOVIE_SCRIPT_H #include "groovie/groovie.h" #ifdef ENABLE_GROOVIE2 #include "groovie/logic/beehive.h" #include "groovie/logic/cake.h" #include "groovie/logic/gallery.h" #include "groovie/logic/mousetrap.h" #include "groovie/logic/othello.h" #include "groovie/logic/pente.h" #include "groovie/logic/triangle.h" #include "groovie/logic/winerack.h" #endif #include "common/random.h" #include "common/rect.h" namespace Common { class SeekableReadStream; } namespace Graphics { struct Surface; } namespace Groovie { class CellGame; class Debugger; class GroovieEngine; class TlcGame; class Script { friend class Debugger; public: Script(GroovieEngine *vm, EngineVersion version); ~Script(); void setDebugger(Debugger *debugger); void setVariable(uint16 varnum, byte value); void timerTick(); bool loadScript(Common::String scriptfile); void directGameLoad(int slot); void directGameSave(int slot, const Common::String &desc); bool canDirectSave() const; void step(); void setMouseClick(uint8 button); void setKbdChar(uint8 c); void setBitFlag(int bitnum, bool value); bool getBitFlag(int bitnum); Common::String &getContext(); private: GroovieEngine *_vm; Common::RandomSource _random; bool _firstbit; uint8 _lastCursor; EngineVersion _version; // Script filename (for debugging purposes) Common::String _scriptFile; Common::String _savedScriptFile; // Save names Common::String _saveNames[MAX_SAVES]; bool _wantAutosave; // Code byte *_code; uint16 _codeSize; uint16 _currentInstruction; byte *_savedCode; uint16 _savedCodeSize; uint16 _savedInstruction; // Variables byte _variables[0x400]; byte _savedVariables[0x180]; // Stack uint16 _stack[0x20]; uint8 _stacktop; uint8 _savedStacktop; // Input bool _mouseClicked; uint8 _eventMouseClicked; uint8 _kbdChar; uint8 _eventKbdChar; uint16 _inputLoopAddress; uint8 _newCursorStyle; uint16 _hotspotTopAction; uint16 _hotspotTopCursor; uint16 _hotspotBottomAction; uint16 _hotspotBottomCursor; uint16 _hotspotRightAction; uint16 _hotspotLeftAction; uint16 _hotspotSlot; bool _fastForwarding; void resetFastForward(); // Video Common::SeekableReadStream *_videoFile; uint32 _videoRef; uint16 _bitflags; uint16 _videoSkipAddress; // Debugging Debugger *_debugger; Common::String _debugString; uint16 _oldInstruction; // Special classes depending on played game CellGame *_cellGame; TlcGame *_tlcGame; // Helper functions uint8 getCodeByte(uint16 address); uint8 readScript8bits(); uint16 readScript16bits(); uint32 readScript32bits(); uint16 readScript8or16bits(); uint8 readScriptChar(bool allow7C, bool limitVal, bool limitVar); void readScriptString(Common::String &str); uint8 readScriptVar(); uint32 getVideoRefString(Common::String &resName); void executeInputAction(uint16 address); bool hotspot(Common::Rect rect, uint16 addr, uint8 cursor); void loadgame(uint slot); bool preview_loadgame(uint slot); void savegame(uint slot, const char name[27]); bool playvideofromref(uint32 fileref, bool loopUntilAudioDone = false); bool playBackgroundSound(uint32 fileref, uint32 loops); void printString(Graphics::Surface *surface, const char *str); // Opcodes typedef void (Script::*OpcodeFunc)(); OpcodeFunc *_opcodes; static OpcodeFunc _opcodesT7G[]; static OpcodeFunc _opcodesV2[]; void o_invalid(); void o_nop(); void o_nop8(); void o_nop16(); void o_nop32(); void o_nop8or16(); void o_playsong(); void o_bf9on(); void o_palfadeout(); void o_bf8on(); void o_bf6on(); void o_bf7on(); void o_setbackgroundsong(); void o_videofromref(); void o_bf5on(); void o_inputloopstart(); void o_keyboardaction(); void o_hotspot_rect(); void o_hotspot_left(); void o_hotspot_right(); void o_hotspot_center(); void o_hotspot_current(); void o_inputloopend(); void o_random(); void o_jmp(); void o_loadstring(); void o_ret(); void o_call(); void o_sleep(); void o_strcmpnejmp_var(); void o_copybgtofg(); void o_strcmpnejmp(); void o_xor_obfuscate(); void o_vdxtransition(); void o_swap(); void o_inc(); void o_dec(); void o_strcmpeqjmp(); void o_mov(); void o_add(); void o_videofromstring1(); void o_videofromstring2(); void o_stopmidi(); void o_endscript(); void o_sethotspottop(); void o_sethotspotbottom(); void o_loadgame(); void o_savegame(); void o_hotspotbottom_4(); void o_midivolume(); void o_jne(); void o_loadstringvar(); void o_chargreatjmp(); void o_bf7off(); void o_charlessjmp(); void o_copyrecttobg(); void o_restorestkpnt(); void o_obscureswap(); void o_printstring(); void o_hotspot_slot(); void o_checkvalidsaves(); void o_resetvars(); void o_mod(); void o_loadscript(); void o_setvideoorigin(); void o_sub(); void o_returnscript(); void o_sethotspotright(); void o_sethotspotleft(); void o_getcd(); void o_playcd(); void o_musicdelay(); void o_hotspot_outrect(); void o_stub56(); void o_wipemaskfromstring58(); void o_stub59(); void o2_bf0on(); void o2_copybgtofg(); void o2_printstring(); void o2_playsong(); void o2_midicontrol(); void o2_setbackgroundsong(); void o2_videofromref(); void o2_vdxtransition(); void o2_setvideoskip(); void o2_savescreen(); void o2_restorescreen(); void o_gamelogic(); void o2_copyfgtobg(); void o2_setscriptend(); void o2_playsound(); void o2_check_sounds_overlays(); void o2_preview_loadgame(); #ifdef ENABLE_GROOVIE2 BeehiveGame _beehive; CakeGame _cake; GalleryGame _gallery; MouseTrapGame _mouseTrap; OthelloGame _othello; PenteGame _pente; TriangleGame _triangle; WineRackGame _wineRack; #endif }; } // End of Groovie namespace #endif // GROOVIE_SCRIPT_H